View Issue Details

IDProjectCategoryLast Update
0006653Valley 1Bug - AVWW MultiplayerMar 16, 2012 2:46 pm
ReporterMaxAstro Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.905 
Fixed in Version0.906 
Summary0006653: Health Drop Weirdness
DescriptionNot sure how else to describe it. In my current multiplayer game, health drops are attracting to me even when I am at full health, but not being absorbed (creates a cool-looking "aura" of health around me, actually). Worse, they never attract to the other player in the game or to NPCs in rescue missions, even when I am at full health and they are almost dead.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Mar 16, 2012 10:15 am

administrator   ~0020903

Does this include new health drops as well, or just existing ones?

MaxAstro

Mar 16, 2012 12:56 pm

reporter   ~0020904

While it was happening it seemed to happen to ALL health drops. However, once we exited that region of the map (just changing chunks wasn't enough) it went back to working the normal way and I haven't been able to get the bug to happen again.

keith.lamothe

Mar 16, 2012 1:28 pm

administrator   ~0020907

Fixed for 0.906, thanks :)

tigersfan

Mar 16, 2012 1:50 pm

reporter   ~0020908

Keith, I noticed this in SP too, with today's internal builds, will this fix that too?

Chris_McElligottPark

Mar 16, 2012 1:52 pm

administrator   ~0020909

Let's find out: new compiled version 4785 in svn. Let us know if you can repro with that one. :)

tigersfan

Mar 16, 2012 2:26 pm

reporter   ~0020912

If I'm at full health when the enemy dies, the orbs stay put. If I am only slightly injured, and get completely healed by a few orbs, but there are still a few left that had already started chasing me, they do not stop chasing me once I reach full health.

Chris_McElligottPark

Mar 16, 2012 2:44 pm

administrator   ~0020914

That's one for me, then, not for Keith.

Chris_McElligottPark

Mar 16, 2012 2:46 pm

administrator   ~0020915

Okay, for next version:

* Fixed a regression where healing drops would not stop targeting a player once they had targeted them, even if that player was now up to full health.

Issue History

Date Modified Username Field Change
Mar 16, 2012 1:45 am MaxAstro New Issue
Mar 16, 2012 10:15 am Chris_McElligottPark Note Added: 0020903
Mar 16, 2012 12:56 pm MaxAstro Note Added: 0020904
Mar 16, 2012 1:28 pm keith.lamothe Internal Weight => New
Mar 16, 2012 1:28 pm keith.lamothe Note Added: 0020907
Mar 16, 2012 1:28 pm keith.lamothe Status new => resolved
Mar 16, 2012 1:28 pm keith.lamothe Fixed in Version => 0.906
Mar 16, 2012 1:28 pm keith.lamothe Resolution open => fixed
Mar 16, 2012 1:28 pm keith.lamothe Assigned To => keith.lamothe
Mar 16, 2012 1:50 pm tigersfan Note Added: 0020908
Mar 16, 2012 1:52 pm Chris_McElligottPark Note Added: 0020909
Mar 16, 2012 2:26 pm tigersfan Note Added: 0020912
Mar 16, 2012 2:44 pm Chris_McElligottPark Note Added: 0020914
Mar 16, 2012 2:46 pm Chris_McElligottPark Note Added: 0020915