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IDProjectCategoryLast Update
0006776AI War 1 / ClassicBalance IssueMar 22, 2012 8:12 am
ReporterNiccus Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.031 
Summary0006776: Tweaking Epic/Slower Combat Style
DescriptionEpic/Slower combat style could use a few tweaks:

<tweak>
Even though ship speed is halved, wave warning times remain constant, and with the doubled ship travel times makes regular waves' warning time relatively unforgiving.
Time between waves also seem to be unscaled (?), despite the lengthened battle times.
These aren't necessarily bad things, but recommending it to new players in the description might be partially misleading since it tightens your time constraints outside of local battles.
I'm not sure to what extent the time scales for wave warnings/etc need to be changed, but adding 20-50% to time lengths might be in the right ballpark.

<text>
The description mentions lowering "firing speed", but it would be more accurate to call it "projectile speed" instead.

<tweak>
While this combat style halves damages, it keeps the same armor -- this makes relatively high-armor units have significant armor in many cases, and might tip corner cases slightly out of balance (the most significant probably being bombers vs fortresses).
Similarly, armor-piercing is also unchanged.
For now this effect can be handy for now for testing what would happen if armor had doubled values, but more importantly this means that this combat style has subtle balance differences compared to normal/blitz combat styles.
TagsNo tags attached.
Internal WeightPolish Tweak

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Issue History

Date Modified Username Field Change
Mar 22, 2012 12:56 am Niccus New Issue
Mar 22, 2012 8:12 am tigersfan Internal Weight => Polish Tweak
Mar 22, 2012 8:12 am tigersfan Assigned To => keith.lamothe
Mar 22, 2012 8:12 am tigersfan Status new => assigned
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue