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IDProjectCategoryLast Update
0006786Valley 1Bug - GameplayMar 23, 2012 4:20 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.912 
Fixed in Version0.913 
Summary0006786: High flying eagle in meteor defense mission
DescriptionI just had a meteor defense mission where an eagle spawned as one of the enemies, and it decided to just fly a path across the top of the screen endlessly, so that when all the meteors were gone I still wasn't winning until I built a giant tower of crates to get up to him. Either the mission could end when the meteors are done falling, or eagles could just not spawn in these missions. Or we could just build more crate towers, I suppose.
TagsNo tags attached.
Internal WeightFix Before Major Release

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khadgar

Mar 22, 2012 11:19 pm

reporter   ~0021182

IMO eagles need a better AI than flying horizontally forever. But in so far as this particular mission, they are quite harmless as is.

Chris_McElligottPark

Mar 23, 2012 4:17 pm

administrator   ~0021205

Thanks!

* Eagles are now barred from being part of the supply depot meteor storm missions, because they wind up just flying around way high up where they are difficult to reach.

Chris_McElligottPark

Mar 23, 2012 4:20 pm

administrator   ~0021206

khadgar: The point of these enemies is that's what they do. Though there is a diving type of eagle that moves on the Y axis a bit. These are a platformer-style staple of an enemy type. If you want actual AI that seems realistic in every enemy, all you get is a very homogeneous set of enemies.

But if you look at Mario, Metroid, or a host of other games, most enemies at least partially ignore you and follow other rules about how they move and what they do. Heck, even look at most of the SHMUP games: most enemies fly in patterns and make no effort to hit you whatsoever, but they hit you all the time because there is a lot of stuff going on and the challenge for you comes from all the various forms of patterns rather than from strategy-game-style AI tactics.

But that varies by enemey, and the point isn't that ALL of the enemies should lack true AI, but that many of them should: you need all kinds in a game like this, not just one or the other will do.

Issue History

Date Modified Username Field Change
Mar 22, 2012 11:14 pm BobTheJanitor New Issue
Mar 22, 2012 11:19 pm khadgar Note Added: 0021182
Mar 23, 2012 8:16 am tigersfan Internal Weight => Fix Before Major Release
Mar 23, 2012 8:16 am tigersfan Assigned To => Chris_McElligottPark
Mar 23, 2012 8:16 am tigersfan Status new => assigned
Mar 23, 2012 4:17 pm Chris_McElligottPark Note Added: 0021205
Mar 23, 2012 4:17 pm Chris_McElligottPark Status assigned => resolved
Mar 23, 2012 4:17 pm Chris_McElligottPark Fixed in Version => 0.913
Mar 23, 2012 4:17 pm Chris_McElligottPark Resolution open => fixed
Mar 23, 2012 4:20 pm Chris_McElligottPark Note Added: 0021206