View Issue Details

IDProjectCategoryLast Update
0006944Valley 1Bug - AVWW MultiplayerApr 9, 2012 8:36 pm
ReporterToll Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.921 
Summary0006944: A whole slew of errors in log
DescriptionNot sure if this is related (or identical) to the lockup-tickets filed, but in case it isn't, here is the log. It starts with the following entry:

3/30/2012 7:07:45 AM
QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 873752 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Toll

Mar 30, 2012 1:30 am

reporter  

ArcenDebugLog.txt (82,945 bytes)   
3/25/2012 11:06:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/25/2012 11:09:44 PM
Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Game.get_LocalPlayerAccount()
   at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source)
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/25/2012 11:09:52 PM
Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Game.get_LocalPlayerAccount()
   at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source)
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/25/2012 11:15:52 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/25/2012 11:16:28 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:12:54 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:28:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:03:05 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:29:34 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:47:31 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 2:07:50 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 6:36:11 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 6:59:43 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:01:46 AM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 534802 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:23:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:31:32 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! Darrell2Ghost: (5343,127) ... 5343,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! RichardGhost: (3709,127) ... 3709,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! RichardGhost: (11917,191) ... 11917,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! Dave2Ghost: (10707,63) ... 10707,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:58:11 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:52:41 PM
Entity DEFINITELY moved on load! FireBat: (11625,63) ... 11625,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 11:23:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:23:52 PM
Entity DEFINITELY moved on load! Bat: (4318,127) ... 4318,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 11:36:12 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:43:02 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:45:38 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:12:57 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:25:21 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:26:15 AM
QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 615135 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 10:03:50 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 10:48:25 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 1:01:21 PM
Generated New Regions x291

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at World.GenerateNewContinent(.AbilityUseResult Result)
   at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
   at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld)
   at MainMenu.<SubclassInit>b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty)
   at StartNewWorldPopup.StartNewWorldPopup_OK()
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/27/2012 1:29:59 PM
Generated New Regions x358

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at World.GenerateNewContinent(.AbilityUseResult Result)
   at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 1:51:31 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
New status: Connected (Connecting)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
New status: Connected (Connected)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/27/2012 2:12:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:19:34 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:24:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:25:14 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 3:08:11 PM
Entity DEFINITELY moved on load! Bat: (11745,127) ... 11745,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 4:05:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 5:07:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:28:12 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:45:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:45:42 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 7:58:04 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 7:58:20 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 8:20:49 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 8:48:38 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:23:19 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:41:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 10:37:21 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:10:37 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:24:20 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:24:33 PM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 641867 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 11:26:32 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 1:51:18 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:50:30 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:58:04 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:59:31 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 3:03:43 AM
Entity DEFINITELY moved on load! IceBat: (11583,127) ... 11583,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:45:17 AM
Entity DEFINITELY moved on load! Bat: (16286,191) ... 16239,191

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:56:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:03:47 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:11:23 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:16:12 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:28:10 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:33:46 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:43:58 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:44:45 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:45:21 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:51:28 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:55:40 AM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 805990 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 7:27:36 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 1:21:19 PM
Entity DEFINITELY moved on load! Marie2: (1055,7168) ... 1055,7068

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:58:55 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:04:42 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 7:34:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:22:07 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:30:25 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:32 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:32 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:38 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:38 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:48 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:48 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 10:50:16 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 12:18:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:12:39 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:37:22 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:50:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:08:56 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:22:06 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:33:48 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:01:36 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:07:49 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:11:07 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:27:31 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:24 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:25 PM
Refused attempt by player account #11226 (Plutosbane)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:44 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:48 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:30:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:30:25 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:34:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:36:57 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:39:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:43:10 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:46:28 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:16:40 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:21:16 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:31:54 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:50:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:01:41 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:25:07 PM
Defaulting to first account for testing single player worlds.

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at MainMenu.LoadGame(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder)
   at MainMenu+<>c__DisplayClass24+<>c__DisplayClass28.<SubclassInit>b__16()
   at ConfirmPopup.HandleCancelClick()
   at ArcenQueuedButtonClickDelegate.Execute()
   at ArcenGUIManager.DrawGUI()
   at MainCameraLogic.OnGUI()

3/29/2012 5:39:01 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:39:05 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:43:22 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:06:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:17:35 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:01 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:02 PM
Refused attempt by player account #11226 (Plutosbane)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:07 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 8:00:44 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 9:08:39 PM
Entity DEFINITELY moved on load! FireBat: (11583,127) ... 11583,130

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/29/2012 9:10:06 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 9:17:34 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:06:36 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:07:45 AM
QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 873752 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:10:47 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:13:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:5053
QueuedAbilityUse.ExecutionContextRegionID:1563
QueuedAbilityUse.TargetPoint:6664,1224
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:20:10 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7033
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:2935,4999
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:03 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1673,2536
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:04 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1517,3033
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:05 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1194,2788
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:07 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1248,2551
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:29 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7035
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1890,5550
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (82,945 bytes)   

Chris_McElligottPark

Mar 30, 2012 10:31 am

administrator   ~0021656

I suspect this was just caused by the lockups, but if not please let us know. You'll know it wasn't if you're seeing this still in 0.922. Thanks!

Toll

Mar 31, 2012 2:36 am

reporter   ~0021701

Still happening, sorry.

Toll

Mar 31, 2012 2:36 am

reporter  

ArcenDebugLog2.txt (124,615 bytes)   
3/25/2012 11:06:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/25/2012 11:09:44 PM
Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Game.get_LocalPlayerAccount()
   at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source)
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/25/2012 11:09:52 PM
Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Game.get_LocalPlayerAccount()
   at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source)
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/25/2012 11:15:52 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/25/2012 11:16:28 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:12:54 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:28:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:03:05 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:29:34 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 1:47:31 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 2:07:50 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 6:36:11 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 6:59:43 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:01:46 AM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 534802 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:23:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:31:32 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! Darrell2Ghost: (5343,127) ... 5343,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! RichardGhost: (3709,127) ... 3709,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! RichardGhost: (11917,191) ... 11917,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:41:58 AM
Entity DEFINITELY moved on load! Dave2Ghost: (10707,63) ... 10707,258

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 9:58:11 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 12:52:41 PM
Entity DEFINITELY moved on load! FireBat: (11625,63) ... 11625,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 11:23:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:23:52 PM
Entity DEFINITELY moved on load! Bat: (4318,127) ... 4318,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/26/2012 11:36:12 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:43:02 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/26/2012 11:45:38 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:12:57 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:25:21 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:26:15 AM
QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 615135 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 10:03:50 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 10:48:25 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 1:01:21 PM
Generated New Regions x291

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at World.GenerateNewContinent(.AbilityUseResult Result)
   at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
   at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld)
   at MainMenu.<SubclassInit>b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty)
   at StartNewWorldPopup.StartNewWorldPopup_OK()
   at InputBindings.CheckKeys()
   at Game.CheckInput()
   at MainCameraLogic.Update()

3/27/2012 1:29:59 PM
Generated New Regions x358

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at World.GenerateNewContinent(.AbilityUseResult Result)
   at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 1:51:31 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
New status: Connected (Connecting)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/27/2012 2:08:14 PM
New status: Connected (Connected)

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkClientWrapper.CheckClient()
   at MainCameraLogic.Update()

3/27/2012 2:12:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:19:34 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:24:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 2:25:14 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 3:08:11 PM
Entity DEFINITELY moved on load! Bat: (11745,127) ... 11745,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 4:05:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 5:07:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:28:12 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:45:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 6:45:42 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 7:58:04 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 7:58:20 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 8:20:49 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 8:48:38 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:23:19 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 9:41:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 10:37:21 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:10:37 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:24:20 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/27/2012 11:24:33 PM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 641867 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/27/2012 11:26:32 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 1:51:18 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:50:30 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:58:04 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 2:59:31 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 3:03:43 AM
Entity DEFINITELY moved on load! IceBat: (11583,127) ... 11583,164

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:45:17 AM
Entity DEFINITELY moved on load! Bat: (16286,191) ... 16239,191

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:56:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:03:47 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:11:23 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:16:12 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:28:10 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:33:46 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:43:58 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:44:45 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:45:21 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:51:28 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:55:40 AM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 805990 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 7:27:36 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 1:21:19 PM
Entity DEFINITELY moved on load! Marie2: (1055,7168) ... 1055,7068

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/28/2012 4:58:55 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 5:04:42 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/28/2012 7:34:08 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:22:07 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:30:25 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:32 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:32 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:38 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:38 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:48 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:32:48 AM
Refused attempt by player account #11226 (Archenium)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 10:50:16 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 12:18:18 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:12:39 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:37:22 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 1:50:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:08:56 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:22:06 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 2:33:48 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:01:36 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:07:49 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:11:07 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:27:31 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:24 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:25 PM
Refused attempt by player account #11226 (Plutosbane)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:44 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:28:48 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:30:23 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:30:25 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:34:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:36:57 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:39:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:43:10 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 3:46:28 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:16:40 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:21:16 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:31:54 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 4:50:30 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:01:41 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:25:07 PM
Defaulting to first account for testing single player worlds.

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at MainMenu.LoadGame(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder)
   at MainMenu+<>c__DisplayClass24+<>c__DisplayClass28.<SubclassInit>b__16()
   at ConfirmPopup.HandleCancelClick()
   at ArcenQueuedButtonClickDelegate.Execute()
   at ArcenGUIManager.DrawGUI()
   at MainCameraLogic.OnGUI()

3/29/2012 5:39:01 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:39:05 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 5:43:22 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:06:43 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:17:35 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:01 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:02 PM
Refused attempt by player account #11226 (Plutosbane)  to connect because it is already in use (connected).

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 6:44:07 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 8:00:44 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 9:08:39 PM
Entity DEFINITELY moved on load! FireBat: (11583,127) ... 11583,130

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
   at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random)
   at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
   at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/29/2012 9:10:06 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/29/2012 9:17:34 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:06:36 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:07:45 AM
QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 873752 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:10:47 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 7:13:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:5053
QueuedAbilityUse.ExecutionContextRegionID:1563
QueuedAbilityUse.TargetPoint:6664,1224
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:20:10 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7033
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:2935,4999
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:03 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1673,2536
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:04 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1517,3033
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:05 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1194,2788
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:07 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7034
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1248,2551
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 7:21:29 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#873755 type:Dylan
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7035
QueuedAbilityUse.ExecutionContextRegionID:1651
QueuedAbilityUse.TargetPoint:1890,5550
QueuedAbilityUse.UsingEntityID:873755
UsingEntity.TypeData.Type:Dylan

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:37:15 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 8:48:27 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployMediumTrap
QueuedAbilityUse.ExecutionContextChunkID:7037
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:9636,2245
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:52:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:3595,4498
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:53:15 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:3970,1633
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:53:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:3749,1498
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:53:28 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:1672,3660
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:54:11 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:2376,2485
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:54:12 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:2174,2118
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:54:13 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:1876,1805
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:54:42 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:1106,3329
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:54:45 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7060
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:2054,2702
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:55:08 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7058
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:487,1071
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:55:09 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#874738 type:Thomas
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7058
QueuedAbilityUse.ExecutionContextRegionID:1648
QueuedAbilityUse.TargetPoint:484,816
QueuedAbilityUse.UsingEntityID:874738
UsingEntity.TypeData.Type:Thomas

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 6:41:37 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 6:44:10 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 8:59:37 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 9:00:11 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/30/2012 9:07:30 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:Dave
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7094
QueuedAbilityUse.ExecutionContextRegionID:1550
QueuedAbilityUse.TargetPoint:3065,4448
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:Dave

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:29:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7137
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2873,2823
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:29:48 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7137
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2699,2605
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:29:49 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7137
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2579,2379
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:29:51 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7137
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2269,2240
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:30:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7138
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2904,2302
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:30:48 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7138
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2839,2089
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 9:30:49 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#841043 type:HeatsuitMale
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:7138
QueuedAbilityUse.ExecutionContextRegionID:1586
QueuedAbilityUse.TargetPoint:2891,1864
QueuedAbilityUse.UsingEntityID:841043
UsingEntity.TypeData.Type:HeatsuitMale

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 1:00:50 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 2:16:55 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 2:40:08 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 6:18:01 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 6:18:11 AM
QueuedAbilityUse.Execute:rejected SelectNewCharacter due to usingEntityID 890624 not found:False MultiplayerServer

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 6:19:38 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 6:21:36 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#890625 type:Valeria
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:1
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2525,711
QueuedAbilityUse.UsingEntityID:890625
UsingEntity.TypeData.Type:Valeria

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 6:21:37 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#890625 type:Valeria
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:1
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2597,732
QueuedAbilityUse.UsingEntityID:890625
UsingEntity.TypeData.Type:Valeria

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 6:21:38 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#890625 type:Valeria
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:1
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2597,732
QueuedAbilityUse.UsingEntityID:890625
UsingEntity.TypeData.Type:Valeria

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 6:21:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#890625 type:Valeria
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:1
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2597,732
QueuedAbilityUse.UsingEntityID:890625
UsingEntity.TypeData.Type:Valeria

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 6:22:02 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

3/31/2012 6:43:35 AM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

ArcenDebugLog2.txt (124,615 bytes)   

Toll

Apr 1, 2012 1:56 pm

reporter  

ArcenDebugLog3 (2).txt (377,686 bytes)

Toll

Apr 1, 2012 1:56 pm

reporter   ~0021725

Uploaded another log, in case that one has additional details.

Toll

Apr 3, 2012 3:08 am

reporter   ~0021765

And it just ended with a fatal GC error: Ran out of threads.

Chris_McElligottPark

Apr 3, 2012 1:57 pm

administrator   ~0021780

Okay, thanks.

keith.lamothe

Apr 9, 2012 8:36 pm

administrator   ~0021895

For 0.926:

* MP: Suppressed some innocuous debug messages about heartbeat messages that were cluttering up the server log.

* MP: Fixed a bug in the code for deploying platforms, traps, etc that was trying to read more entities than were being spawned on the client, and while this wouldn't stop the platform (or whatever) from spawning, it lead to "AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly." errors in the log, and was probably causing the client to not reduce the number of platforms it thought it had, etc.

* MP: Removed the logging of "Server sending C_RequestCredentials message" since it was just a "got to this stage" message and (knock on wood) there's not much reason to worry about that not happening anymore.

And I think that's all the distinct messsages in the most recent log there. Thanks for the info, that deploy-platform one in particular is really great to have fixed.

Let us know if you see more log weirdness in 0.926+ :)

Issue History

Date Modified Username Field Change
Mar 30, 2012 1:30 am Toll New Issue
Mar 30, 2012 1:30 am Toll File Added: ArcenDebugLog.txt
Mar 30, 2012 9:23 am tigersfan Internal Weight => Fix Before Major Release
Mar 30, 2012 9:23 am tigersfan Assigned To => Chris_McElligottPark
Mar 30, 2012 9:23 am tigersfan Status new => assigned
Mar 30, 2012 10:31 am Chris_McElligottPark Note Added: 0021656
Mar 30, 2012 10:31 am Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Mar 30, 2012 10:31 am Chris_McElligottPark Status assigned => feedback
Mar 31, 2012 2:36 am Toll Note Added: 0021701
Mar 31, 2012 2:36 am Toll Status feedback => assigned
Mar 31, 2012 2:36 am Toll File Added: ArcenDebugLog2.txt
Apr 1, 2012 1:56 pm Toll File Added: ArcenDebugLog3 (2).txt
Apr 1, 2012 1:56 pm Toll Note Added: 0021725
Apr 3, 2012 3:08 am Toll Note Added: 0021765
Apr 3, 2012 1:57 pm Chris_McElligottPark Note Added: 0021780
Apr 9, 2012 8:36 pm keith.lamothe Note Added: 0021895
Apr 9, 2012 8:36 pm keith.lamothe Status assigned => resolved
Apr 9, 2012 8:36 pm keith.lamothe Resolution open => fixed