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IDProjectCategoryLast Update
0000719AI War 1 / ClassicBug - OtherDec 20, 2010 9:08 pm
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status minor fix for laterResolutionopen 
Product Version3.719 
Summary0000719: manufactories are not staying paused when your economy is hitting rock bottom
DescriptionI think these need to be rebalanced anyways. The trade-off of giving 12 to get eight doesn't make sense at extremely low resource values, especially below 100. You can be losing 5% of your resources per second at such values. It actually can create a situation at really low resources where the give and take is so fast between scarce resources that you end up losing everything by arbitrage.

I suggest having a critical value where these manufactories kick-in, but they certainly should not be coming unpaused immediately after pausing them.

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Chris_McElligottPark

Oct 20, 2010 2:09 pm

administrator   ~0001548

We'll have to investigate this post-4.0. It's supposed to have a minimum threshold already.

Issue History

Date Modified Username Field Change
Oct 19, 2010 7:46 pm themachineissentient New Issue
Oct 19, 2010 7:47 pm themachineissentient Category Bug - UI => Bug - Other
Oct 20, 2010 2:09 pm Chris_McElligottPark Note Added: 0001548
Oct 20, 2010 2:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 20, 2010 2:09 pm Chris_McElligottPark Status new => feature for later
Dec 20, 2010 9:08 pm Chris_McElligottPark Status feature for later => minor fix for later