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IDProjectCategoryLast Update
0007207Valley 1Suggestion - Balancing IssuesApr 22, 2012 10:30 am
ReporterPurlox Assigned To 
Status consideringResolutionopen 
Summary0007207: Base easily destroyed by Clockwork probes
DescriptionWhenever I play Battlefield mission I have to get back to my base just because I didn't kill the Clockwork probes on the way or because I didn't see them on my screen. Few time my base was destroyed by 2 or 3 Clockwork probes, that went above my head and I ignored them. Trying to kill them often means going away from your army and it can take some time to take them, because they can be pretty high in the air and they don't stop because you and your army are too low. To make it even worse, my base has a weakness to the element he uses. I think having to go to your base just because of Clockwork probes instead of supporting your army makes the Battlefield missions more annoying and harder.

I propose either:

1) Give your base resistence to the element Clockwork probes use and make the friendly base regenerate its health, so the base can survive on its own and not get destroyed by few Clockwork probes that were too high in the air.
2) Give the Clockwork probes maximal height relative to the height of the ground under them. This maximum height should be at the maximum range that makes the Clockwork probes shoot down instead of moving towards the base.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Apr 21, 2012 2:20 pm

reporter   ~0022576

There was a change a while back such that AI allies and enemies distant enough in the Y axis (aka, above or below you enough) will ignore each other. Although this does give a nice effect of allies not getting distracted by "low level" flying stuff, the strange ways that clockwork probes fly means that they will almost always be ignored until they get close to the base.

I would suggest just having the clockwork probes not fly quite so high or so straight, but be willing to go down a little bit. Not enough such that they always start getting in the fray, but a little more likely than never to do so before they reach the base.

BobTheJanitor

Apr 21, 2012 6:36 pm

reporter   ~0022580

Increase their 'aggro radius' but decrease their effective firing range. Then they'll always have to come down to attack things on the ground. This also keeps them from always trying to snipe me from offscreen, those jerks.

Issue History

Date Modified Username Field Change
Apr 21, 2012 10:03 am Purlox New Issue
Apr 21, 2012 2:20 pm TechSY730 Note Added: 0022576
Apr 21, 2012 6:36 pm BobTheJanitor Note Added: 0022580
Apr 22, 2012 10:30 am tigersfan Internal Weight => Feature Suggestion
Apr 22, 2012 10:30 am tigersfan Status new => considering