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IDProjectCategoryLast Update
0007232Valley 1Suggestion - MultiplayerApr 27, 2012 9:22 am
ReporterBluddy Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.000 (Launch) 
Fixed in Version1.002 
Summary0007232: Enchant credit
DescriptionGetting swamped with enchants turns them from being fun to being boring, and getting one with every container (the previous solution) is also too much. My idea is to make it such that you still have to work for your enchants, but so long as you have an enchant 'credit' (ie. you're behind the other players), you get an extra enchant or 2 every time you should get one. ie. you have to build up your enchants, but you get to catch up to the other players more quickly.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

LintMan

Apr 24, 2012 12:32 pm

reporter   ~0022664

If you're so far behind the curve that you'd be flooded with dozens and dozens of enchants, I think it would take a very long time to catch up at the rate you suggest (considering the enchant level would still be increasing when you're not playing).

What if while you are behind, every time you pick up an enchant *container*, you are given an enchant or two? This would allow players to catch up much more quickly, but still not be overwhelmed by 50+ enchants all at once.

Alternately, or perhaps in combination with this, maybe managing enchants can me made easier and more convenient.

Chris_McElligottPark

Apr 27, 2012 9:21 am

administrator   ~0022822

Thanks!

* Most enchants, when dropped, are instead (after player confirmation) "reabsorbed":
** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again.
** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed).

Chris_McElligottPark

Apr 27, 2012 9:21 am

administrator   ~0022823

Thanks!

* Most enchants, when dropped, are instead (after player confirmation) "reabsorbed":
** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again.
** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed).

Issue History

Date Modified Username Field Change
Apr 24, 2012 11:13 am Bluddy New Issue
Apr 24, 2012 11:30 am tigersfan Internal Weight => Feature Suggestion
Apr 24, 2012 11:30 am tigersfan Status new => considering
Apr 24, 2012 12:32 pm LintMan Note Added: 0022664
Apr 27, 2012 9:21 am Chris_McElligottPark Note Added: 0022822
Apr 27, 2012 9:21 am Chris_McElligottPark Status considering => resolved
Apr 27, 2012 9:21 am Chris_McElligottPark Fixed in Version => 1.002
Apr 27, 2012 9:21 am Chris_McElligottPark Resolution open => fixed
Apr 27, 2012 9:21 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 27, 2012 9:21 am Chris_McElligottPark Note Added: 0022823