View Issue Details

IDProjectCategoryLast Update
0007834Valley 1ArtworkMay 15, 2012 11:06 am
Reporterquinton Assigned ToChris_McElligottPark  
Status feedbackResolutionfixed 
Product Version1.018 
Summary0007834: boss monster graphic bugged/ c++ runtime error on taking screenshots
DescriptionI was in the evil overlord's lair on continent 2, fighting one of his minibosses, a giant green ameoba, The ameoba's graphics display a red and white flashing box instead of the monster. I had this issue previously when fighting the overlord on continent 1, when i killed that overlord the game crashed, just completely shut down.
 
 This time i decided to take a screenshot of the monster before restarting only, when i hit the screenshot button the game froze, going back to the desktop showed me a windwo saying there had been a c++ runtime error and the game was force closed. Unfortunately the screenshot did not successfully take.
TagsNo tags attached.
Internal WeightNew

Relationships

duplicate of 0007213 feedbackChris_McElligottPark Game crashed immediately upon killing overlord. 

Activities

tigersfan

May 14, 2012 2:39 pm

reporter   ~0024229

Do you have a copy of the exact error? I'm not sure if it will help or not, but, it might.

Also, are your video card drivers updated?

Chris_McElligottPark

May 14, 2012 2:43 pm

administrator   ~0024230

How long had you been playing for in that session before this happened?

Also: this is the exact same issue as 0007213. Anytime the game is going to request some more memory (for a screenshot, for writing the world file, for generating a new chunk or continent, etc) when the game is in that sort of error-state with the flashing boxes instead of monsters, you're pretty much into the territory of it being likely to crash at any second.

quinton

May 15, 2012 10:52 am

reporter   ~0024263

ok so first off, all my video driver cards were up to date at the time of the bug. second i don't recall how long i had been playing, more than a few hours though i'm sure, and about the memory issue, how much memory does it require when it saves the world to it's file? I ask because when i saw the square box instead of boss monster glitch i knew what it was ( had the same issue other players had with kiling the overlord on continent 1) so i hit escape, which saved the world file, then went back in tried my screenshot wich crashed the game. When i restarted the game i wa right back in the boss room, and the boss was still there. Also I don't recall the error window actually giving a number or anything for the type of error, I believe it just said the program caused something and windows was forced to close it. Sorry, i'll write down any other errors i see in the future.

Chris_McElligottPark

May 15, 2012 10:55 am

administrator   ~0024264

No worries.

For the saving of the world file, it doesn't require any new unmanaged memory in a lot of cases because it tries to garbage collect right before running that. For taking a screenshot it will take new unmanaged memory because of how unity is doing the screenshot itself.

Anyhow, all of this should be substantially helped with the new version.

Thanks!

Issue History

Date Modified Username Field Change
May 14, 2012 2:20 pm quinton New Issue
May 14, 2012 2:39 pm tigersfan Note Added: 0024229
May 14, 2012 2:41 pm Chris_McElligottPark Relationship added duplicate of 0007213
May 14, 2012 2:43 pm Chris_McElligottPark Note Added: 0024230
May 14, 2012 2:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 14, 2012 2:43 pm Chris_McElligottPark Status new => feedback
May 15, 2012 10:52 am quinton Note Added: 0024263
May 15, 2012 10:52 am quinton Status feedback => assigned
May 15, 2012 10:55 am Chris_McElligottPark Note Added: 0024264
May 15, 2012 11:06 am tigersfan Internal Weight => New
May 15, 2012 11:06 am tigersfan Status assigned => feedback
May 15, 2012 11:06 am tigersfan Resolution open => fixed