View Issue Details

IDProjectCategoryLast Update
0007853Valley 1Suggestion - Spell IdeasMay 16, 2012 10:51 am
ReporterSingularity125 Assigned To 
Status consideringResolutionopen 
Summary0007853: New shield ideas
DescriptionTo differentiate between shields for burst use or sustained shields, as mentioned in the 1.020 release thread:

Add a generic shield that is meant to be sustainable, unlike the current ones which were meant to be burst. It would probably not offer a bonus against any element, to keep things simple. This new shield could have a set buffer amount of HP based on Tier, and would drain mana slower than the current one. However, it could also regenerate its HP (no toggling the shield to refresh it.)

The downside? The shield would drain extra mana while recharging, at a fairly high cost (10 mana per HP or something). And you cannot turn this feature off. The shield would also regenerate fairly slowly (maybe 10 seconds to get up to full HP). This causes two cases for the shield to fail. If you take a lot of burst damage, the shield crumples on you, and the extra damage left over goes to your HP. If you take a lot of small hits at once, your mana drops down to zero and your shield deactivates, leaving you vulnerable. These drawbacks are very similar to the current shields, but you're a bit less resistant to burst damage and a little more resilient to pea-shooter damage.

To buff the current shields for burst use, you could change the added resistance by element from 25% to say, 110%. This means you can actually heal from enemy attacks if you're tactical about it. Probably more of a novelty than anything else, but it would make boss fights more interesting.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
May 15, 2012 8:59 pm Singularity125 New Issue
May 16, 2012 10:51 am tigersfan Internal Weight => Feature Suggestion
May 16, 2012 10:51 am tigersfan Status new => considering