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IDProjectCategoryLast Update
0007873Valley 1Suggestion - Balancing IssuesMay 17, 2012 7:06 am
ReporterBluddy Assigned ToChris_McElligottPark  
Status consideringResolutionwon't fix 
Product Version1.020 
Summary0007873: Modify upgrade costs by race inclinations
DescriptionOther than each race (people from a certain time) having a certain inclination in terms of their stats, it'd be cool if they would modify the costs of upgrading each stat so that it's cheaper to buy the stuff the race is good at, and more expensive to buy the stuff they're bad at. This discourages turning every character into a 'jack of all trades'.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

May 16, 2012 8:27 pm

administrator   ~0024368

I would totally be in agreement with this, but ultimately we're going to be shifting away from having costs to the upgrades in general, I think. The upgrade stone costs just add a bit of grind and the real decision is in where you allocate the points -- so currently the plan is just to cut out the middle man. But we need to get other goodies (spell scrolls, etc) to find in stashes instead of the upgrade stones, so for now that's on hold until we get a bit further along in our plans.

Bluddy

May 16, 2012 8:45 pm

reporter   ~0024370

I think it makes sense to have costs anyway. You'd give, say, 50 points to distribute among the stats, and each one would have different costs depending on the character. This is more interesting than just applying a single point per skill because each race's upgrade costs will be different.

Chris_McElligottPark

May 16, 2012 8:46 pm

administrator   ~0024371

Hmm, that's true. That would be interesting.

TechSY730

May 17, 2012 1:03 am

reporter   ~0024373

Last edited: May 17, 2012 1:06 am

Yes, but if we are moving to an upgrade-stoneless system, what will be the new death penalty?

Or is there a deliberate move away from perma-death having any sort of real meaning?

EDIT: Actually, a better place to ask this would be the "how to handle perma-death" brainstorming thread.

Bluddy

May 17, 2012 1:20 am

reporter   ~0024374

@TechSY730, the upgrade stones are already meaningless -- their appearance in the store was the final straw that devalued them completely.

There's no way to have a permadeath that isn't just grind in an on-going game. See my mantis idea for epic bonus upgrade points though. Other than that, you could do some sentimental things like build a monument for the character.

zebramatt

May 17, 2012 7:06 am

reporter   ~0024379

Alternatively you could make stat points worth more/less of health, mana or attack power depending on the character type - so the costs are fixed but the value of each point varies.

Issue History

Date Modified Username Field Change
May 16, 2012 8:16 pm Bluddy New Issue
May 16, 2012 8:27 pm Chris_McElligottPark Internal Weight => New
May 16, 2012 8:27 pm Chris_McElligottPark Note Added: 0024368
May 16, 2012 8:27 pm Chris_McElligottPark Status new => closed
May 16, 2012 8:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 16, 2012 8:27 pm Chris_McElligottPark Resolution open => won't fix
May 16, 2012 8:45 pm Bluddy Note Added: 0024370
May 16, 2012 8:46 pm Chris_McElligottPark Note Added: 0024371
May 16, 2012 8:46 pm Chris_McElligottPark Status closed => considering
May 17, 2012 1:03 am TechSY730 Note Added: 0024373
May 17, 2012 1:06 am TechSY730 Note Edited: 0024373
May 17, 2012 1:20 am Bluddy Note Added: 0024374
May 17, 2012 7:06 am zebramatt Note Added: 0024379