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IDProjectCategoryLast Update
0007908Valley 1Gameplay IdeaMay 21, 2012 6:44 am
ReporterBluddy Assigned To 
Status consideringResolutionopen 
Product Version1.022 
Summary0007908: Have traps kill monsters
DescriptionThere's nothing more fun than killing a monster with a trap. Let us do it please!
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

May 18, 2012 3:04 pm

administrator   ~0024450

Problem is, these would kill most monsters (and in fact even bosses) without even any intervention from you.

Bluddy

May 18, 2012 3:06 pm

reporter   ~0024452

I think they shouldn't hurt bosses, but they should be able to kill monsters.

They should only activate when you're near them though. That way you get to see/initiate the slaughter taking place -- the monsters can't activate them.

Chris_McElligottPark

May 18, 2012 3:08 pm

administrator   ~0024454

I'm thinking of a new "dominate trap" spell that would make the traps hurt you and monsters -- but not bosses or ghosts. That might be the most straightforward/interesting thing.

Bluddy

May 18, 2012 3:13 pm

reporter   ~0024456

OK that's pretty cool. I like it.

Bluddy

May 18, 2012 3:42 pm

reporter   ~0024462

Actually on second thought... I'm not sure that a spell is the best choice here. It's easier to just kill monsters with spells. Why would I invest in a spell to manipulate traps? It's a very situation-dependent thing, and it's just not worth the investment. Even pulling out that spell in the midst of a battle is something I probably wouldn't do.

This needs to be more of a spur of the moment thing. I see the monster, it's in the range of an inactive trap. I want to do something cool and different, so I approach the trap, causing it to activate and kill the monster.

The point is, this isn't something I'm going to plan ahead of time for. It's a relatively minor thing that's really cool to do when it happens to work out, but if it becomes part of the long-range game, nobody will use it.

Chris_McElligottPark

May 18, 2012 3:44 pm

administrator   ~0024463

It depends on how prevalent traps become. At any rate, I choose to defer on this one until probably much later, because as it stands it's not at all clear to me how this should work. The main thing it would do if implemented as you suggest is reduce difficulty, which is kind of the opposite of the infestation goals. ;)

BenMiff

May 18, 2012 6:58 pm

reporter   ~0024473

I'd agree that a spell isn't quite right. Instead, what if rooms with traps always have a switch somewhere that when used let traps hurt monsters; that way, using traps against monsters will usually mean getting past all the monsters and traps first.

Bluddy

May 18, 2012 7:25 pm

reporter   ~0024475

I think the goal of infestations shouldn't be to make the game harder. The goal should be to make the environment a bigger part of the game ie to give different areas more impact and options for the player. Having the monsters be hurt by at least some traps gives tactical options and threats to the player at the same time. A great example is the switch rooms with traps in the outposts. I'd love for those rooms to sometimes be packed with monsters which I can either fight or just race to the top, press the switch and fwoosh -- fried monsters.

Issue History

Date Modified Username Field Change
May 18, 2012 3:00 pm Bluddy New Issue
May 18, 2012 3:04 pm Chris_McElligottPark Note Added: 0024450
May 18, 2012 3:06 pm Bluddy Note Added: 0024452
May 18, 2012 3:08 pm Chris_McElligottPark Note Added: 0024454
May 18, 2012 3:13 pm Bluddy Note Added: 0024456
May 18, 2012 3:42 pm Bluddy Note Added: 0024462
May 18, 2012 3:44 pm Chris_McElligottPark Note Added: 0024463
May 18, 2012 6:58 pm BenMiff Note Added: 0024473
May 18, 2012 7:25 pm Bluddy Note Added: 0024475
May 21, 2012 6:44 am tigersfan Internal Weight => Feature Suggestion
May 21, 2012 6:44 am tigersfan Status new => considering
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea