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IDProjectCategoryLast Update
0008055Valley 1Suggestion - Room Ideas/ComplaintsMay 23, 2012 12:20 pm
ReporterBenMiff Assigned To 
Status consideringResolutionopen 
Product Version1.029 
Summary0008055: Cage Rooms - Overlord Keep Improvement
DescriptionCage Rooms would replace some Boss Rooms in the Overlord's Keep, making it so there's some variety in the progression through the keep rather than just going boss-switch-boss-switch-etc.

Cage Rooms would use the same room maps as Boss Gang In Building missions.

Instead of a Boss, Cage Rooms contain a larger-than-normal quantity of enemies and plenty of Monster Spawners. Enemies in Cage Rooms also have larger-than-normal detection radii so that player's have a lot more difficulty just hiding in a corner.

When the Invincibility State from entering the room first ends (i.e. when you first move in the room), a Timer begins to count down. The Timer starts between 1 minute 30 secs to 4 minutes depending on difficulty and size of room. Until the Timer runs out or all Monster Spawners in the room are destroyed, all exit doors are locked similar to in Boss Rooms; once all Monster Spawners are destroyed or the Timer runs out, the room is "defeated". (Once a Cage Room is defeated, it no longer starts the Timer if you enter it again.)

Essentially, this would add a second type of room being a horde fight instead of a boss fight, adding some variety to the mix.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

May 23, 2012 11:48 am

administrator   ~0024697

Wow that is cool. :)

Issue History

Date Modified Username Field Change
May 23, 2012 11:44 am BenMiff New Issue
May 23, 2012 11:48 am Chris_McElligottPark Note Added: 0024697
May 23, 2012 12:20 pm tigersfan Internal Weight => Feature Suggestion
May 23, 2012 12:20 pm tigersfan Status new => considering