View Issue Details

IDProjectCategoryLast Update
0008059Valley 1Bug - Room IssuesMay 25, 2012 8:37 am
ReporterGauHelldragon Assigned ToChris_McElligottPark  
Status resolvedResolutionno change required 
Product Version1.029 
Fixed in Version1.032 
Summary0008059: Skelebot players fall super fast in Freefall Missions
Description...yup!
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0008102 resolvedChris_McElligottPark Lava suits causing falling damage in freefall missions 

Activities

Chris_McElligottPark

May 23, 2012 2:41 pm

administrator   ~0024721

Yep! Any character that is "heavy" is going to do that. Better pair them with some sort of featherfall that makes them fall more slowly, or something like storm fist. All characters are not created equally. :)

GauHelldragon

May 23, 2012 2:50 pm

reporter   ~0024725

Last edited: May 23, 2012 2:51 pm

Skelebot characters can't benefit from fall reducing enhances though (too heavy). I'll give stormfist/recoil a try though.


Anyway, beating a freefall mission as a skeleton might make for a nice achievement!

Chris_McElligottPark

May 23, 2012 2:56 pm

administrator   ~0024727

Ooh, yeah. Then storm fist it is I guess; unless they are not letting their slowdown work from the mission itself because they are heavy... I bet that's happening.

Chthonic One

May 23, 2012 3:56 pm

reporter   ~0024734

I'd just like to point out that for all objects that have the same surface area, acceleration due to gravity is constant...

Just saying.

Chris_McElligottPark

May 23, 2012 3:58 pm

administrator   ~0024735

Yes, I know the real physics -- but this is a game about magic, c'mon. ;)

jruderman

May 24, 2012 12:47 am

reporter   ~0024771

I expected the heat suit to make my bronze age character to fall a little faster, but not plummet and take 800 fall damage.

GauHelldragon

May 24, 2012 12:57 am

reporter   ~0024772

Hahaha. Yeah how ARE you supposed to do the mission in a heat zone?

Chthonic One

May 24, 2012 3:25 am

reporter   ~0024774

Very carefully it seems

BenMiff

May 24, 2012 6:47 pm

reporter   ~0024831

Wild Garden Age characters woould solve the heat resistance + no falling damage negation problem. :P

Either that or saving a Ride The Lightning jump for right near the bottom.

Chris_McElligottPark

May 25, 2012 8:37 am

administrator   ~0024862

Thanks!

* Heavy characters (including characters in suits and neutral skelebots) now have their fall rates appropriately set when a mission effect (such as the freefall missions) would cause them to fall slower than normal.
** Enchant effects that modify the falling rate of heavy characters still don't have any effect on them, however.
** And additionally, now if the lower falling speed is granted from a mission (as in freefall) you can't hold the down key to go faster; your movement rate is fixed.

Issue History

Date Modified Username Field Change
May 23, 2012 2:39 pm GauHelldragon New Issue
May 23, 2012 2:41 pm Chris_McElligottPark Internal Weight => New
May 23, 2012 2:41 pm Chris_McElligottPark Note Added: 0024721
May 23, 2012 2:41 pm Chris_McElligottPark Status new => closed
May 23, 2012 2:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 23, 2012 2:41 pm Chris_McElligottPark Resolution open => no change required
May 23, 2012 2:50 pm GauHelldragon Note Added: 0024725
May 23, 2012 2:50 pm GauHelldragon Note Edited: 0024725
May 23, 2012 2:51 pm GauHelldragon Note Edited: 0024725
May 23, 2012 2:56 pm Chris_McElligottPark Note Added: 0024727
May 23, 2012 2:56 pm Chris_McElligottPark Status closed => considering
May 23, 2012 3:56 pm Chthonic One Note Added: 0024734
May 23, 2012 3:58 pm Chris_McElligottPark Note Added: 0024735
May 24, 2012 12:47 am jruderman Note Added: 0024771
May 24, 2012 12:57 am GauHelldragon Note Added: 0024772
May 24, 2012 3:25 am Chthonic One Note Added: 0024774
May 24, 2012 5:07 pm GauHelldragon Relationship added related to 0008102
May 24, 2012 6:47 pm BenMiff Note Added: 0024831
May 25, 2012 8:37 am Chris_McElligottPark Note Added: 0024862
May 25, 2012 8:37 am Chris_McElligottPark Status considering => resolved
May 25, 2012 8:37 am Chris_McElligottPark Fixed in Version => 1.032