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IDProjectCategoryLast Update
0000864AI War 1 / ClassicSuggestion - Balance TweaksDec 6, 2010 5:52 pm
Reporterorzelek Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.906 
Summary0000864: Tweak the extreme damage bonuses a bit
DescriptionCurrently because of some very large damage bonuses (10+) certain ships simply instantly die when in vicinity of their counters. Even on low ship caps with ships having more hp when you have at least few ships that counter given ship it will die quickly when in range. This creates battlefield on which you are forced to take diverse (and large) fleet because of counters but you are trying to add antiblobbing measures like Eye to prevent this.
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RCIX

Nov 2, 2010 5:59 pm

reporter   ~0002562

As long as it's not making it so that every other planet is incredibly grindy to face, then this is a good thing. It introduces tension: do i blob my fleet and risk setting off the AI Eye so i have an easier time of it, or do i do my attacks piecemeal, which is slower and slightly more micro intensive, but safer?

orzelek

Nov 2, 2010 6:31 pm

reporter   ~0002564

Main problem I can see that piecemeal is not always possible. But as I tested recently (and got pointed to by x also) it seems to be kind of tied to AI's I have (Experimentalist mainly) so I'm not sure how my experience battling these transfers to others.

Chris_McElligottPark

Dec 6, 2010 5:52 pm

administrator   ~0005452

This was done a while ago -- a good call.

Issue History

Date Modified Username Field Change
Oct 24, 2010 10:00 am orzelek New Issue
Nov 2, 2010 5:59 pm RCIX Note Added: 0002562
Nov 2, 2010 6:31 pm orzelek Note Added: 0002564
Dec 6, 2010 5:52 pm Chris_McElligottPark Note Added: 0005452
Dec 6, 2010 5:52 pm Chris_McElligottPark Status new => resolved
Dec 6, 2010 5:52 pm Chris_McElligottPark Resolution open => fixed
Dec 6, 2010 5:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark