|
|
|
|
|
|
|
After excessive spamclicking I made them go north, then re-clicked the R-E and they then stacked up on a line, but did travel north at last. |
|
|
That's... truly bizzare. I don't think I've seen anything just mess with your move orders. Will take a look later :) |
|
|
Actually, I see this with move orders in general. For example, every time an astro train comes through my system, it takes an almost but not quite straight line. It tends to "curve" a little bit. Not a huge amount, but visible if you try to place mines along their path (though it was even more visible back when you built mines 1 at a time rather than the "cluster" you see now)
I think I have seen patrolling minor faction units do this too.
It's barely noticeable at normal speeds, but I can see how this would be very visible under the effects of gravity (especially huge ranged ones like the grav drill) |
|
|
Two words: Rounding Errors. It's extremely noticeable if you're at 0% engine health, at which point you can only travel in eight directions. I thought it was by design... I've seen this very often. |
|
|
And in the above example, I'd expect them to move north-northeast until they're directly south of the target, then head directly north (assuming they're slow enough, which seems to be the case here). |
|
|
Yeah, they're under the influence of a Grav Drill, thus at 8 speed. Also, I thought Arcen used Integers for pretty much everything? (Thinking of rounding errors) |
|
|
It might not even be because of the Grav Drill, but I've only ever seen it happen under the grav Drill. On other systems, they move just fine. |
|
|
It's not the Grav Drill, no. It's the speed. Try moving a forcefield for instance, and you'll see the same behaviour. |
|
|
Editing the topic then. |
|
|
If this applies to movement in general (with the effects being more severe as speed goes down), do you think this is worth a bump in severity to major? |
|
|
I wouldn't really. Seeing as I've played since early 2.x and have never noticed this before, it's hardly game breaking. |
|
|
I've seen this pretty often myself. It's not like it's game-breaking though, so I agree it's not worth bumping it to major (although that's only our estimation of severity; the devs have their own severity-assessment, after all). And frankly, even though it can be improved (by actually using rounding from .5 instead of rounding up), that would decrease their speed slightly in some special cases, and it might also introduce other problems. |
|