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IDProjectCategoryLast Update
0000948AI War 1 / ClassicSuggestion - Balance TweaksDec 3, 2010 10:14 pm
Reporterorzelek Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.000 
Summary0000948: Laser guardians OP'ness
DescriptionPlease reconsider their dps and/or bonuses. When you warp in to planet with 3+ Mk V's after about half a minute (on epic and low caps) they destroyed full cap of Mk II, III, IV bombers and Mk II fighters and Mk II Tanks. There is no way to counter that... and being left with frigs only you kind of lost and can retreat and have another rebuild break.
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keith.lamothe

Oct 28, 2010 7:41 am

administrator   ~0002295

Were you playing on high unit caps? We've found an issue with one of the scaling rules that just slams fleet ship durability (at least compared to Normal and Low) on High.

orzelek

Oct 28, 2010 7:47 am

reporter   ~0002299

Last edited: Oct 28, 2010 7:55 am

(on epic and low caps) as stated in description. :D That thing has 45x for bombers etc and large base dps... so that kind of wipe for vulnerable ships seems by design currently. It has 31k raw dps in 31 shots - that gives 1.4 mln dps when shooting bombers, fighters and similar.when getting hit by 90k shots that 14k armor of bomber helps only a bit - Mk IV bomber dies in 44 seconds of shooting from one bullet of laser guardian (and it has 31 of these times number of guardians).

keith.lamothe

Oct 28, 2010 7:49 am

administrator   ~0002301

Oh, right. I haven't regained conciousness yet ;)

orzelek

Oct 28, 2010 7:58 am

reporter   ~0002302

Last edited: Oct 28, 2010 7:59 am

Edited with some numerical data - it seems for me that guardians maybe quite unbalanced because of sheer number of shots and bonuses they have and capability of having large number of these especially on core world. Mk IV bomber cap is 34 and 2 guardians will wreck 31 in 22 seconds... and 2 is not many ;) And my calculation is wrong since laser guardian seems to have 2.5k armor piercing..

Moonshine Fox

Oct 28, 2010 3:46 pm

reporter   ~0002312

Um...that must be unique for the Mk V. The other laser guardians hardly ever make a dent in my fleets.

keith.lamothe

Oct 28, 2010 3:48 pm

administrator   ~0002313

Yea, my own experience of the laser-guardians, even a few mkIVs iirc, has been that I don't really have to worry about them much. If anything, I'd buff them.

So I'm hesitant to move forward without a wider player testimony, so to speak.

orzelek

Oct 28, 2010 7:20 pm

reporter   ~0002316

I guess that maybe there was something else there that helped them or I let them live to long. I'm not sure if I will check on second home world since I lost will to try and take it after grinding needed for the first one.

Moonshine Fox

Oct 30, 2010 11:47 am

reporter   ~0002366

Laser guardians have LOT of shots, making them excellent to "soften up" fleets. It could be that you left them alive long enough for them to soften enough that the rest of the enemy ships (or artillery guardians) could easily kill them.

Artillery guardians are stupidly powerful (but not enough to change them, imo) with their many shots, high damage and huge range.

orzelek

Nov 2, 2010 4:16 pm

reporter   ~0002547

I think you can close this - since you buffed laser guardians recently they weren't obviously considered to be OP.

keith.lamothe

Nov 2, 2010 4:25 pm

administrator   ~0002549

Well, there was a nerf to the MkIV and MkV versions of every guardian that had NumberOfSecondaryShots scaling with mark level, so that should make the laser IV and Vs less dangerous.

In general they did get a boost against armor, though.

And there was also the change to how scaled units take damage from unscaled.

So I'd rather leave this open and ask if folks think they're still OP.

Chris_McElligottPark

Dec 3, 2010 10:14 pm

administrator   ~0005094

It's been so long -- marking as closed.

Issue History

Date Modified Username Field Change
Oct 28, 2010 7:20 am orzelek New Issue
Oct 28, 2010 7:21 am orzelek Description Updated
Oct 28, 2010 7:41 am keith.lamothe Note Added: 0002295
Oct 28, 2010 7:41 am keith.lamothe Assigned To => keith.lamothe
Oct 28, 2010 7:41 am keith.lamothe Status new => feedback
Oct 28, 2010 7:47 am orzelek Note Added: 0002299
Oct 28, 2010 7:47 am orzelek Status feedback => assigned
Oct 28, 2010 7:49 am keith.lamothe Note Added: 0002301
Oct 28, 2010 7:55 am orzelek Note Edited: 0002299
Oct 28, 2010 7:58 am orzelek Note Added: 0002302
Oct 28, 2010 7:59 am orzelek Note Edited: 0002302
Oct 28, 2010 3:46 pm Moonshine Fox Note Added: 0002312
Oct 28, 2010 3:48 pm keith.lamothe Note Added: 0002313
Oct 28, 2010 7:20 pm orzelek Note Added: 0002316
Oct 30, 2010 11:47 am Moonshine Fox Note Added: 0002366
Nov 2, 2010 4:16 pm orzelek Note Added: 0002547
Nov 2, 2010 4:25 pm keith.lamothe Note Added: 0002549
Nov 2, 2010 4:25 pm keith.lamothe Status assigned => feedback
Dec 3, 2010 10:14 pm Chris_McElligottPark Note Added: 0005094
Dec 3, 2010 10:14 pm Chris_McElligottPark Status feedback => resolved
Dec 3, 2010 10:14 pm Chris_McElligottPark Resolution open => fixed