View Issue Details

IDProjectCategoryLast Update
0000977AI War 1 / ClassicGUIDec 20, 2010 6:31 pm
ReporterVinraith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.021 
Summary0000977: Selection box grabs military and non-military ships together
DescriptionUnder SlimDX versions, the selection box only grabbed non-military ships when there were no military ships in the selection box. Under 4.021, selection boxes grab everything indiscriminately, making it very difficult to manage large groups of ships without inadvertently moving force fields, rally points, mobile builders and such as well.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Oct 31, 2010 1:15 am

administrator   ~0002407

I've had another report of this, which is curious, but I cannot duplicate it. In my tests, it works properly. However, if you hold down the Ctrl key, that is intended to make it skip the military-only logic and just select everything. Incidentally, that's also identical to the SlimDX version. Can you check and confirm you're actually having an issue. If so, we'll need to figure out some way to duplicate it, because I don't see it. But the other guy was holding Ctrl, I'm pretty sure.

Vinraith

Oct 31, 2010 2:06 am

reporter   ~0002409

I think I see what's causing this for me. If i create a selection box it grabs military only as it should, if I then create a selection box over the same area again it grabs everything. See if that's reproducible for you. I'm definitely not holding ctrl when this happens.

KDR_11k

Oct 31, 2010 10:27 am

reporter   ~0002418

Same thing here, I've just started clearing the box before dragging the new one. I figured it was on purpose.

Spikey00

Oct 31, 2010 12:46 pm

reporter   ~0002425

Yep, the same here.

zebramatt

Nov 1, 2010 10:13 am

reporter   ~0002449

That's Case 1 (which personally I'd assumed was intentional) but there's also Case 2:

If you have something non-military selected (by any method) and you use a planet-wide drag selection box to select all the military units, the game performs an additive selection: i.e. original selection plus all military.

Vinraith

Nov 1, 2010 10:57 pm

reporter   ~0002513

@zebramatt

Actually, that's what's getting me. I'll have a transport selected (to unload) and then try to grab the ships after they're out. In the process I end up ordering force fields, mobile builders, and other transports when I don't intend to.

Chris_McElligottPark

Dec 20, 2010 6:31 pm

administrator   ~0006504

Fixed a couple of releases back, thanks. :)

Issue History

Date Modified Username Field Change
Oct 31, 2010 12:01 am Vinraith New Issue
Oct 31, 2010 1:15 am Chris_McElligottPark Note Added: 0002407
Oct 31, 2010 1:15 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 31, 2010 1:15 am Chris_McElligottPark Status new => feedback
Oct 31, 2010 2:06 am Vinraith Note Added: 0002409
Oct 31, 2010 2:06 am Vinraith Status feedback => assigned
Oct 31, 2010 10:27 am KDR_11k Note Added: 0002418
Oct 31, 2010 12:46 pm Spikey00 Note Added: 0002425
Nov 1, 2010 10:13 am zebramatt Note Added: 0002449
Nov 1, 2010 10:57 pm Vinraith Note Added: 0002513
Dec 20, 2010 6:31 pm Chris_McElligottPark Note Added: 0006504
Dec 20, 2010 6:31 pm Chris_McElligottPark Status assigned => resolved
Dec 20, 2010 6:31 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI