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IDProjectCategoryLast Update
0010021AI War 1 / ClassicBug - GameplayJan 24, 2013 6:30 am
ReporterFleet Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010021: Neinzul Enclaves increasing numbers make game lag increase with time
DescriptionWith Enclaves enabled, their numbers increase with time, eventually releasing thousands of drones with cause severe lag. This is with offensive commands enabled and defensive commands disabled. The end result is a game, after putting many hours of play into it, that becomes increasingly unplayable.

A fix would be to limit the number of enclaves, or to disable/remove enclaves from the current game. I really don't want to give up on my current game because of this issue.

Thank you for taking a look.
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has duplicate 0010367 new Playing with the Neinzul enclaves can make the game very laggy after 15/20 hours of play 

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TechSY730

Dec 19, 2012 12:09 am

reporter   ~0029145

You could just turn on offensive commands for a short bit, have them "thin out" their numbers some (but not all), and then turn it back off to have them retreat back to your HW.
Yea, its not a long term solution, and something needs to be done to "reign them in", but it can at least keep your game playable until this is fixed.

Fleet

Dec 19, 2012 12:25 am

reporter   ~0029146

Yeah, thought of the same thing in hopes of a temporary fix (I have offensive commands enabled already, and have for some time). I think their logic is set-up to only attack when they have a good chance of winning. That means they won't enter a situation where they are outmatched. And there are >15 enclaves now...getting hard for any AI planet, save for the home worlds, to deal with.

Radiant Phoenix

Jan 2, 2013 12:26 am

reporter   ~0029417

What I'd really like would be one (or more?) of:
* A (low? user definable?) cap on the number of enclaves of each type that can be present at once
* A carrier-like system for large numbers of younglings (possibly bigger younglings for more build points when there are more than, say, 200 of each type of youngling in a system controlled by that faction?)
* Ability to apply a different unit cap scale to the Neinzul (not sure if ultra-low would go far enough)

I don't *want* 100 enclaves guarding my space -- I'd rather lose the eight systems outside my chokepoint and have to recapture them than have my computer choke on the lag from 4000+ younglings (typically around 8000). One of my games went up to 200 enclaves, and I just couldn't keep playing -- 16000 younglings is murder on my computer.

deltaforcex

Jan 7, 2013 11:25 am

reporter   ~0029658

Last edited: Jan 7, 2013 11:32 am

I think this needs to be fixed. Right now at my mid-late game I have over 110 enclave ally which spawns about 16k nano swarms last time I checked on my 120 planet map. Every time they die out it causes massive game-speed lag. I think there should either be a set max amount of ally. I read another suggestion for another problem which I think might be useful in this situation.

"another way of fixing this might be to make the spawn rate of dysons inversely proportional to the number of dysons currently in play... a point would be reached where they spawn at an equal or lower rate than they die, and sanity is saved"

I think this could be used with a minor adjustment depending on the ai difficulty and map-size. It could help prevent these massive swarms in late-game.

motai

Jan 24, 2013 6:30 am

reporter   ~0030150

just a thought but a better fix than just nerfing them would be for them to form fleets with seperate orders so they wont all spawn at once and would spread out to limit the lag they induce. probably to borrow some of the new ai defense fleet code that allows multiple wandering defenders.

Issue History

Date Modified Username Field Change
Dec 18, 2012 7:23 pm Fleet New Issue
Dec 19, 2012 12:09 am TechSY730 Note Added: 0029145
Dec 19, 2012 12:25 am Fleet Note Added: 0029146
Jan 2, 2013 12:26 am Radiant Phoenix Note Added: 0029417
Jan 7, 2013 11:25 am deltaforcex Note Added: 0029658
Jan 7, 2013 11:32 am deltaforcex Note Edited: 0029658
Jan 15, 2013 12:58 am TechSY730 Relationship added has duplicate 0010367
Jan 24, 2013 6:30 am motai Note Added: 0030150