View Issue Details

IDProjectCategoryLast Update
0010031Valley 2Bug - GameplayDec 29, 2012 3:15 pm
ReporterNanashi Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.704 
Fixed in Version0.707 
Summary0010031: Purified area in Strategic Overview not always updating.
DescriptionTake for example the picture I posted: I want to reach those two windmills, so naturally I'll purify the two red-circled areas. Unfortunately, neither of them open up a purifiable path to the windmill, seeming to waste my turns.

Having a display (maybe that yellow underlight) for the tiles that will be purified would help with the strategic game since the purification rules seem somewhat arbitrary.

Edit: I'm changing this to the Bug category - without doing ANYTHING else other than updating to Beta, I reloaded the world and suddenly a tile was available that wasn't before. Maybe the bug got fixed inadvertently? But if you compare the two pictures it's pretty obvious that a tile that wasn't available for purification has suddenly been purified.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0010169 resolvedkeith.lamothe "Show, don't tell" in the strategic UI 

Activities

Nanashi

Dec 19, 2012 12:23 pm

reporter  

purify.jpg (108,909 bytes)   
purify.jpg (108,909 bytes)   

Nanashi

Dec 19, 2012 12:29 pm

reporter  

proof.jpg (120,119 bytes)   
proof.jpg (120,119 bytes)   

nekobaron

Dec 19, 2012 1:21 pm

reporter   ~0029154

If you updated the game mid world the bug might not exist now, if you've got a recent backup try recreating it.

Though personally I think they recently updated it to pre check tiles now due to certain tiles never having mills and being unpurifyable.

Chris_McElligottPark

Dec 20, 2012 10:31 am

administrator   ~0029174

We haven't made any changes to this too recently... are you playing multiplayer? It might be that it did purify, but just didn't update your client properly or something.

Nanashi

Dec 20, 2012 10:58 am

reporter   ~0029177

Last edited: Dec 20, 2012 11:09 am

I'm not playing multiplayer - I still have the world where this happened, but I can't revert it to 2 turns before to test if it's replicable. Would sending the world file or the log help?

It's only happened twice to me, so I can't say it's a serious bug (especially since you can fix it by reloading the game). Being able to see which tiles will be purified would still be helpful though. I can't prove that it actually did happen other than if you compare the first and second picture, which shows that there is no tile that could possibly be purified in the first picture that would lead to the second one. (the one purifiable tile anywhere near is nw of the warehouse, which has not been purified in the second pic)

Edit: Uploaded the world file - if you'd like to test if it's duplicable - you'd have to set the world to 2 turns back and then spend the next turn purifying the lower right red circle tile (I purified both red circles as the last actions taken in this world, which led to the top picture).

Nanashi

Dec 20, 2012 11:06 am

reporter  

Environ.7z (53,556 bytes)

keith.lamothe

Dec 21, 2012 2:04 pm

administrator   ~0029233

For 0.707:

* Fixed a bug where loading a world could result in it purifying a path to a destroyed farmland and/or abandoned town block tile. This logic was intended for loading earlier worlds but there was no version check; now there is.


It wasn't due to your previous purification, it was just some errant upgrade-old-world-code.

Anyway, if I read the issue description correctly you were thinking you should be able to purify the two regions with red circles. But from the screenshot they appear to already purified. So I'm not sure what the problem was?

To make progress towards those two level up towers your best bet would probably be purifying the factory tile directly to the right of the southern red circle, as that would create a three-wide "front" of purified tiles which would let you purify from that abandoned town block that the game erroneously purified for you upon load (of course, there's no getting back to that gamestate anyway, just letting you know).

The rules of what you can enter and not are slightly complex (you must have two 4-way adjacent purified neighbors or 3 8-way adjacent purified neighbors) but they prevent some crazy hop-skip-jump purification patterns.

Nanashi

Dec 21, 2012 3:29 pm

reporter   ~0029248

Last edited: Dec 21, 2012 3:30 pm

Which is exactly why I think the purification rules need to be clearly listed, or the purification range needs to be clearly shown in a manner similar to how most turn based strategy games show "possible movement range" in lit and unlit tiles. The main complaint is that purifying the bottom of the two red circles is essentially a wasted strategic turn since it opens up absolutely no new tiles.

I figured them out later, but they're still a bit of a stab in the dark.

Issue History

Date Modified Username Field Change
Dec 19, 2012 12:23 pm Nanashi New Issue
Dec 19, 2012 12:23 pm Nanashi File Added: purify.jpg
Dec 19, 2012 12:27 pm Nanashi Category Suggestion - UI Ideas => Bug - Gameplay
Dec 19, 2012 12:27 pm Nanashi Description Updated
Dec 19, 2012 12:29 pm Nanashi File Added: proof.jpg
Dec 19, 2012 12:32 pm Nanashi Summary Display range of area that will be purified => Purified area in Strategic Overview not always updating.
Dec 19, 2012 12:32 pm Nanashi Description Updated
Dec 19, 2012 1:21 pm nekobaron Note Added: 0029154
Dec 20, 2012 10:31 am Chris_McElligottPark Note Added: 0029174
Dec 20, 2012 10:46 am tigersfan Internal Weight => Fix Before Major Release
Dec 20, 2012 10:46 am tigersfan Status new => feedback
Dec 20, 2012 10:58 am Nanashi Note Added: 0029177
Dec 20, 2012 10:58 am Nanashi Status feedback => new
Dec 20, 2012 10:59 am Nanashi Note Edited: 0029177
Dec 20, 2012 11:01 am tigersfan Assigned To => Chris_McElligottPark
Dec 20, 2012 11:01 am tigersfan Status new => assigned
Dec 20, 2012 11:06 am Nanashi File Added: Environ.7z
Dec 20, 2012 11:09 am Nanashi Note Edited: 0029177
Dec 21, 2012 2:04 pm keith.lamothe Note Added: 0029233
Dec 21, 2012 2:04 pm keith.lamothe Status assigned => resolved
Dec 21, 2012 2:04 pm keith.lamothe Fixed in Version => 0.707
Dec 21, 2012 2:04 pm keith.lamothe Resolution open => fixed
Dec 21, 2012 3:29 pm Nanashi Note Added: 0029248
Dec 21, 2012 3:30 pm Nanashi Note Edited: 0029248
Dec 29, 2012 3:15 pm zaaq Relationship added related to 0010169