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IDProjectCategoryLast Update
0010038Valley 2Gameplay - Balance IssueDec 20, 2012 10:27 am
ReporterGemzo Assigned To 
Status consideringResolutionopen 
Product Version0.704 
Summary0010038: Enemy damage scales up too quickly compared to their health
DescriptionAt the start of a hero game enemies would probably kill us in 4 hits or so, maybe up to as many as 6 if we picked high HP. However we got quite a bit of HP back per kill compared to the damage they deal. We generally take a lot of hits to kill them or only a few depending on the spell.

By turn 40 we 1-2 shot the enemies and they 3-4 shot us. They drop health equivalent to like, a third of a hit. Also, even WITHOUT any of the +40/50/100% damage perks we were dealing those 1-2 hit kills. They just aren't needed, and what IS needed is more HP drops/max HP... <_< These were buffed to make things other than HP perks desirable, but the corresponding enemy scaling buff just makes us want HP three times as badly.

As I suggested on the forums, make the damage perks less obscenely powerful and make HP naturally increase with levels rather than perks. Maybe still have some HP perks, but really everyone will always need HP anyway, and it basically still isn't a choice unless we don't NEED more (eg we're already given a significant amount by default). At least with that out of the way we can have interesting perk choices then.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Dec 19, 2012 2:21 pm Gemzo New Issue
Dec 20, 2012 10:27 am tigersfan Internal Weight => Feature Suggestion
Dec 20, 2012 10:27 am tigersfan Status new => considering