View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010082 | Valley 2 | Suggestion - Balancing Issues | Dec 20, 2012 8:40 pm | Dec 21, 2012 2:39 pm | |
Reporter | Gemzo | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.706 | ||||
Summary | 0010082: Make raptor form useful | ||||
Description | From what I noticed, all it does is make you move/fall faster, as well as increase your hitbox size. And then it goes away in 1 hit. Even bat form seems to last 3 hits, and that's more useful for skipping everything than fighting, anyway. Now, you have to remember the class gives up having an ammo attack whatsoever to be able to transform into a raptor. Perhaps make it only usable for this class (as in, fix issue 10049), and have it cost ammo when you take damage while transformed. Like... Maybe have it cost 5 ammo, and 1 ammo is lost for every 0.2 damage taken, although the ammo cost scaling up as damage numbers/HP scaling up is an issue. Anyway, having to recast the spell every time you get hit is annoying. Even if you didn't have to recast it so often, it doesn't help really. The bigger hitbox is a downside that cancels out whatever benefit it may offer, albeit I am unsure of the exact boosts. Either way I suggest perhaps allowing the player to deal contact damage to enemies while in raptor form. Those teeth aren't just for show, right? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||