View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010088 | Valley 2 | Artwork | Dec 21, 2012 5:46 am | Dec 21, 2012 2:45 pm | |
Reporter | ZCaliber | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0010088: Face to face dialogue | ||||
Description | Though there is obviously much more important artwork that needs doing for AVWW2, I think a very important feature to consider is building upon conversations, which is obviously more prevalent in this sequel. This type of conversation system is common in a lot of games, but I guess i a bit hard to explain. Basically, two (or more) bust shots (No, not THAT kinda bust) of the characters speaking facing each other over a dialogue box. Having it shoved in the corner isn't exactly a good solution, though I have no idea if it's a temporary thing or not. So in the interest of at least throwing it out there, I will put this out there. Included are examples: http://25.media.tumblr.com/tumblr_m6s6jz0sWC1r562iyo1_500.jpg http://t0.gstatic.com/images?q=tbn:ANd9GcQ2twXSLqcI4VFdTKbzy4G6ciF0NQvSVgUDAu9lyTQ4ZUdPI_h-A1rpUqRMlA ... I now there are more out there... But I can't remember WHICH games use this... Diablo III used it in one of the first released gameplay videos. Anyway, conversations should be front and center is what I'm getting at. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||