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IDProjectCategoryLast Update
0010088Valley 2ArtworkDec 21, 2012 2:45 pm
ReporterZCaliber Assigned To 
Status consideringResolutionopen 
Summary0010088: Face to face dialogue
DescriptionThough there is obviously much more important artwork that needs doing for AVWW2, I think a very important feature to consider is building upon conversations, which is obviously more prevalent in this sequel.

This type of conversation system is common in a lot of games, but I guess i a bit hard to explain.

Basically, two (or more) bust shots (No, not THAT kinda bust) of the characters speaking facing each other over a dialogue box. Having it shoved in the corner isn't exactly a good solution, though I have no idea if it's a temporary thing or not. So in the interest of at least throwing it out there, I will put this out there.

Included are examples:

http://25.media.tumblr.com/tumblr_m6s6jz0sWC1r562iyo1_500.jpg

http://t0.gstatic.com/images?q=tbn:ANd9GcQ2twXSLqcI4VFdTKbzy4G6ciF0NQvSVgUDAu9lyTQ4ZUdPI_h-A1rpUqRMlA

... I now there are more out there... But I can't remember WHICH games use this... Diablo III used it in one of the first released gameplay videos.

Anyway, conversations should be front and center is what I'm getting at.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Dec 21, 2012 5:46 am ZCaliber New Issue
Dec 21, 2012 2:45 pm tigersfan Internal Weight => Feature Suggestion
Dec 21, 2012 2:45 pm tigersfan Status new => considering