View Issue Details

IDProjectCategoryLast Update
0010125Valley 2Bug - OtherJan 3, 2013 11:04 am
ReporterVatticson Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010125: Have the latest patch but some fixes from this aren´t working// Unable to purify an Evil Outpost tile.
DescriptionWhen i get achievements in-game, they´ll just load on the Steam list when I restart the game, and in the freefall the camera stills adjusts in a way that im near the top.

I have .707 patch which Steam automatically updated two days ago, and it´s supposed to fix those issues.

Also, when i destroy the boss at an Evil Outpost into a corrupted tile, it won´t purify.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

MouldyK

Dec 23, 2012 8:09 am

reporter   ~0029282

You cannot purify outposts like that. You have to purify them through the adjacent tiles.

Gemzo

Dec 23, 2012 9:06 am

reporter   ~0029283

Then why should they be shown as purifyable on the overworld? And why don't they tell you entering the region is pointless anymore? (It was changed in that direction, right?)

MouldyK

Dec 23, 2012 10:13 am

reporter   ~0029284

Oh yeah, I thought you had to infiltrate them in order to destroy them, but found out that was not true. I think it was my fault it was changed to show that they are pointless. I guess a new message to have is "There is an outpost here and the only way to topple it is to send resistance members in to destroy it." Or maybe have a perk at the end of the outpost for at least defeating the boss there.


But it is annoying that they show up as purify-able, but they are not. Sometimes blocking vital tiles.

Vatticson

Dec 28, 2012 3:54 pm

reporter   ~0029338

THAT´s my problem! I can´t advance because there are like 3 outposts blocking some purifying tiles which leads to an level up windmill : (

Gonna upload a screenshot soon!

zaaq

Dec 29, 2012 1:16 am

reporter   ~0029356

So there's a catch-22? You can't purify the tile because there's a tower, and you can't destroy the tower because the tile's not purified?

Chris_McElligottPark

Jan 3, 2013 11:04 am

administrator   ~0029470

I am not sure about the achievements thing; that might be just busy-ness on the part of Valve's servers, I'm not sure. It works for me...

For the rest:

* Evil outposts are now properly automatically purified when they are next to an adjacent un-purifed tile. Basically, like caves and city halls and such, and anything else without a windstorm generator in it.

* For some freefall nodes -- but not all kinds -- the viewport offsets were still being improperly applied even after the .707 update.

Issue History

Date Modified Username Field Change
Dec 23, 2012 7:10 am Vatticson New Issue
Dec 23, 2012 8:09 am MouldyK Note Added: 0029282
Dec 23, 2012 9:06 am Gemzo Note Added: 0029283
Dec 23, 2012 10:13 am MouldyK Note Added: 0029284
Dec 28, 2012 3:54 pm Vatticson Note Added: 0029338
Dec 29, 2012 1:16 am zaaq Note Added: 0029356
Dec 31, 2012 7:49 am tigersfan Internal Weight => Fix Before Major Release
Dec 31, 2012 7:49 am tigersfan Assigned To => Chris_McElligottPark
Dec 31, 2012 7:49 am tigersfan Status new => assigned
Jan 3, 2013 11:04 am Chris_McElligottPark Note Added: 0029470
Jan 3, 2013 11:04 am Chris_McElligottPark Status assigned => resolved
Jan 3, 2013 11:04 am Chris_McElligottPark Resolution open => fixed