View Issue Details

IDProjectCategoryLast Update
0001021AI War 1 / ClassicSuggestion - Campaign Management And SetupJan 3, 2011 11:45 am
Reporterorzelek Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.023 
Fixed in Version4.025 
Summary0001021: Add translocator units category to ships section
DescriptionAdd new toggle to Ships section of game setup screen to allow disabling of ships that have translocation abilities.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Nov 2, 2010 5:15 pm

administrator   ~0002553

The only AI that uses these are the Experimentalist, so this seems like overkill. Just don't play with the experimentalist if you don't like the experimental ships.

orzelek

Nov 2, 2010 5:18 pm

reporter   ~0002554

And this most annoying thing in world named Neinzul Spawner Guard post is also experimentalist only? It seems I really got on the bad side of random gen...

Chris_McElligottPark

Nov 2, 2010 5:19 pm

administrator   ~0002555

The Neinzul Spawner isn't experimentalist only, but I don't recall what that one is able to do -- Keith added that one. Do those have translocation also or something?

orzelek

Nov 2, 2010 5:27 pm

reporter   ~0002559

These emit around 1k Cockroaches (when fully built up I think - less if you prod them more often) that have both parasitic and translocation ability but only 500 hp. These are actual annoyance in a pill that made me add this suggestion. If you have no aoe things around they hurt.. (like whole attack fleet separated, reclaimed and sent back to you - can't really kill 1k of them before they do the bad things). Actual building is also Mass Driver on steroids with free targeting but thats keith's job;)

Chris_McElligottPark

Nov 2, 2010 5:29 pm

administrator   ~0002560

Ah, that's a good point. So the real thing here is "take the translocation away from cockroaches." That ought to solve this, as those are more generally used.

orzelek

Nov 2, 2010 5:35 pm

reporter   ~0002561

Yep - dps of that building makes sure that you target it (125k dps anyone?) and cockroaches are special present from it when you do. If they only parasite your fleet they will be a bit more manageable.

Chris_McElligottPark

Nov 3, 2010 2:24 pm

administrator   ~0002621

Next version:

* Neinzul Cockroaches no longer fire translocation shots, as this was overpowered and made offense a lot tougher with them around.

KDR_11k

Nov 3, 2010 4:06 pm

reporter   ~0002631

BTW, what determines whether a ship can be translocated? I noticed my bomber starships going all over the map but my zenith starships stayed where they were.

Chris_McElligottPark

Nov 3, 2010 4:06 pm

administrator   ~0002632

How big the ship is.

Issue History

Date Modified Username Field Change
Nov 2, 2010 5:10 pm orzelek New Issue
Nov 2, 2010 5:15 pm Chris_McElligottPark Note Added: 0002553
Nov 2, 2010 5:15 pm Chris_McElligottPark Status new => resolved
Nov 2, 2010 5:15 pm Chris_McElligottPark Resolution open => no change required
Nov 2, 2010 5:15 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 2, 2010 5:18 pm orzelek Note Added: 0002554
Nov 2, 2010 5:19 pm Chris_McElligottPark Note Added: 0002555
Nov 2, 2010 5:27 pm orzelek Note Added: 0002559
Nov 2, 2010 5:29 pm Chris_McElligottPark Note Added: 0002560
Nov 2, 2010 5:29 pm Chris_McElligottPark Status resolved => acknowledged
Nov 2, 2010 5:35 pm orzelek Note Added: 0002561
Nov 3, 2010 2:24 pm Chris_McElligottPark Note Added: 0002621
Nov 3, 2010 2:24 pm Chris_McElligottPark Status acknowledged => resolved
Nov 3, 2010 2:24 pm Chris_McElligottPark Fixed in Version => 4.025
Nov 3, 2010 4:06 pm KDR_11k Note Added: 0002631
Nov 3, 2010 4:06 pm Chris_McElligottPark Note Added: 0002632
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed