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IDProjectCategoryLast Update
0010217Valley 2Bug - Monster BehaviorJan 22, 2013 12:41 pm
Reporterzaaq Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.706 
Summary0010217: Too hard to hit weak spot of steam cannon (ceiling gun) before it shoots
DescriptionPreemptive .708 bug, based on attempting to play .707 without diagonal aiming.

The ceiling gun's hit area is vanishingly small. In order to hit it, you either need to fire shots on a diagonal or get directly beneath it and fire straight up. It usually fires too frequently to get a shot off in this manner... esp. since firing straight up requires the player to hold their position.

* Once diagonal aiming is removed, firing up while moving may get simpler, which would fix this issue.
* Another possibility is to increase the size of the hit area, so pixel-perfect aiming isn't required to hit the vulnerable spot.
* Or the time between shots could get longer, giving the player more time to aim.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Kio

Jan 3, 2013 1:22 pm

reporter   ~0029473

I'm not sure about lengthening time between shots, and tbh, i don't bother with trying to kill them as they aren't a major threat, just an area hazard, like waterfalls. A slightly larger hitbox would be nice, maybe, as i sometimes get blocked even when standing straight under it.

Although you don't have to hold your position. Standing to the side and crouching, you can wait til the shot comes in, and move in and get off like 2 or 3 shots, then run to the side and crouch again.

Gemzo

Jan 3, 2013 1:30 pm

reporter   ~0029478

Their shot speed is too fast on higher difficulties to actually hit them without getting hit with normal means. I always just run past, nearly always having to tank a hit, but sometimes I get lucky and make it through without a scratch.

madcow

Jan 3, 2013 10:09 pm

reporter   ~0029503

What Gemzo said sums it up for me. I only ever bothered trying to attack them if I had a homing shot. The firing speed is fast enough that even running by you tend to get hit by the rebounding spread.

zaaq

Jan 3, 2013 10:21 pm

reporter   ~0029505

* If it's a hazard, then it shouldn't be possible to destroy it. (Maybe make a way to turn it off, though, since it's mechanical?).
* If it's a monster, then it should be easier to hit.

tigersfan

Jan 22, 2013 8:49 am

reporter   ~0030085

Now that diagonal shots are back, is this still an issue?

theqmann

Jan 22, 2013 12:41 pm

reporter   ~0030091

I've never been able to damage this cannon with anything but a "clinging" (homing) spell. I don't think I've ever been able to shoot straight up at it though.

Issue History

Date Modified Username Field Change
Jan 2, 2013 7:29 pm zaaq New Issue
Jan 3, 2013 8:27 am tigersfan Internal Weight => Fix Before Major Release
Jan 3, 2013 8:27 am tigersfan Assigned To => Chris_McElligottPark
Jan 3, 2013 8:27 am tigersfan Status new => assigned
Jan 3, 2013 1:22 pm Kio Note Added: 0029473
Jan 3, 2013 1:30 pm Gemzo Note Added: 0029478
Jan 3, 2013 10:01 pm jruderman Summary Too hard to hit weak spot of ceiling gun before it shoots => Too hard to hit weak spot of steam cannon (ceiling gun) before it shoots
Jan 3, 2013 10:09 pm madcow Note Added: 0029503
Jan 3, 2013 10:21 pm zaaq Note Added: 0029505
Jan 22, 2013 8:49 am tigersfan Note Added: 0030085
Jan 22, 2013 12:41 pm theqmann Note Added: 0030091