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IDProjectCategoryLast Update
0010239Valley 2Bug - GameplayJan 4, 2013 2:13 pm
ReporterSmiling Spectre Assigned To 
Status newResolutionopen 
Product Version0.708 
Summary0010239: Collision detection for light rocket
DescriptionWhen I am firing light rocket, I am expecting big boom. Actually, it happens about half of time.

It works for most diagonal floors. It works for air. It works for flat floor, if I am jumping.

But it never works for ceiling or straight vertical walls. Instead big boom, I am receiving only small "explosion inside the wall".

Collision detection, I suppose? In that case it must affect other explosive spells too...
TagsNo tags attached.
Internal WeightDiscussion Only

Activities

tigersfan

Jan 4, 2013 1:47 pm

reporter   ~0029529

Can you send me a save of this so that I can try to reproduce this?

Smiling Spectre

Jan 4, 2013 2:11 pm

reporter  

Environ.zip (34,726 bytes)

Smiling Spectre

Jan 4, 2013 2:12 pm

reporter  

No boom.png (896,121 bytes)

Smiling Spectre

Jan 4, 2013 2:13 pm

reporter   ~0029531

Umm... But it's everywhere! %) I think, it's consequences of block design, so shot really goes "inside" of blocks, so no explosion. Well, I uploaded my world and made screenshot showing this "no boom" situation.

Issue History

Date Modified Username Field Change
Jan 4, 2013 1:27 pm Smiling Spectre New Issue
Jan 4, 2013 1:47 pm tigersfan Note Added: 0029529
Jan 4, 2013 1:47 pm tigersfan Internal Weight => Discussion Only
Jan 4, 2013 1:47 pm tigersfan Status new => feedback
Jan 4, 2013 2:11 pm Smiling Spectre File Added: Environ.zip
Jan 4, 2013 2:12 pm Smiling Spectre File Added: No boom.png
Jan 4, 2013 2:13 pm Smiling Spectre Note Added: 0029531
Jan 4, 2013 2:13 pm Smiling Spectre Status feedback => new