View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010239 | Valley 2 | Bug - Gameplay | Jan 4, 2013 1:27 pm | Jan 4, 2013 2:13 pm | |
Reporter | Smiling Spectre | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.708 | ||||
Summary | 0010239: Collision detection for light rocket | ||||
Description | When I am firing light rocket, I am expecting big boom. Actually, it happens about half of time. It works for most diagonal floors. It works for air. It works for flat floor, if I am jumping. But it never works for ceiling or straight vertical walls. Instead big boom, I am receiving only small "explosion inside the wall". Collision detection, I suppose? In that case it must affect other explosive spells too... | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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Can you send me a save of this so that I can try to reproduce this? |
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Umm... But it's everywhere! %) I think, it's consequences of block design, so shot really goes "inside" of blocks, so no explosion. Well, I uploaded my world and made screenshot showing this "no boom" situation. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 4, 2013 1:27 pm | Smiling Spectre | New Issue | |
Jan 4, 2013 1:47 pm | tigersfan | Note Added: 0029529 | |
Jan 4, 2013 1:47 pm | tigersfan | Internal Weight | => Discussion Only |
Jan 4, 2013 1:47 pm | tigersfan | Status | new => feedback |
Jan 4, 2013 2:11 pm | Smiling Spectre | File Added: Environ.zip | |
Jan 4, 2013 2:12 pm | Smiling Spectre | File Added: No boom.png | |
Jan 4, 2013 2:13 pm | Smiling Spectre | Note Added: 0029531 | |
Jan 4, 2013 2:13 pm | Smiling Spectre | Status | feedback => new |