View Issue Details

IDProjectCategoryLast Update
0010254Shattered HavenSuggestion - Enemy IdeasJan 6, 2013 2:07 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010254: The new Shadow Man doesn't look nearly as cool. :(
DescriptionI really, really like the original graphics for Shadow Man. He was transparent and literally looked like a living shadow. Now he's solid black, looks like he jumped off a men's bathroom sign, and his arms are so long that he's almost a four-legged spider.

I know we're going for the hulking mass on the title screen; can't we just beef up the original look?
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

GameMaker24

Jan 5, 2013 5:50 pm

manager   ~0029592

Okay, today I ran into the REAL ShadowMan, and just seeing him in the editor scared me! How awesome!! I don't know how, but ShadowChild was standing guard at the end of Phoenix Forest; this is what I was referring to in the original issue description. So, I'm of the strong opinion that ShadowChild should take on the appearance of the original ShadowMan, and that the new ShadowMan rocks!

Chris_McElligottPark

Jan 5, 2013 7:17 pm

administrator   ~0029598

Yep, the old shadow man is now Shadow Child, and the new Shadow Man looks awesome and behaves differently. The old shadow man (as implemented in the game) was never intended to be the literal shadow man we'd been discussing.

Chris_McElligottPark

Jan 5, 2013 7:17 pm

administrator   ~0029599

Oh, and in terms of the shadow child thing, sure.

GameMaker24

Jan 5, 2013 10:15 pm

manager   ~0029601

Does the new Shadow Man have any movement? If he just sits there, he's no more than "a wall that's supposed to be alive."

The existing checkpoints are more compelling: In Phoenix Forest and Stantonsburg, the smaller one moves against N/E tags to actively guard the path, and in the Deadlands and beyond, he runs up and kills you if you dare to approach him.

Even if we can't have a 2nd frame of animation, I feel that the large one should behave the same way as the small one.

Chris_McElligottPark

Jan 6, 2013 12:12 pm

administrator   ~0029610

* The shadow child now has the old graphics of the shadow man.

* The shadow man now uses the same logic as the shadow child. I hadn't realized you were using that intentionally already in the game; very cool.

GameMaker24

Jan 6, 2013 1:25 pm

manager   ~0029611

=) =) =)

Chris_McElligottPark

Jan 6, 2013 2:07 pm

administrator   ~0029612

:D

Issue History

Date Modified Username Field Change
Jan 4, 2013 7:27 pm GameMaker24 New Issue
Jan 4, 2013 7:27 pm GameMaker24 Status new => assigned
Jan 4, 2013 7:27 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 5, 2013 5:50 pm GameMaker24 Note Added: 0029592
Jan 5, 2013 7:17 pm Chris_McElligottPark Note Added: 0029598
Jan 5, 2013 7:17 pm Chris_McElligottPark Status assigned => resolved
Jan 5, 2013 7:17 pm Chris_McElligottPark Resolution open => fixed
Jan 5, 2013 7:17 pm Chris_McElligottPark Note Added: 0029599
Jan 5, 2013 7:17 pm Chris_McElligottPark Status resolved => assigned
Jan 5, 2013 10:15 pm GameMaker24 Note Added: 0029601
Jan 6, 2013 12:12 pm Chris_McElligottPark Note Added: 0029610
Jan 6, 2013 12:12 pm Chris_McElligottPark Status assigned => resolved
Jan 6, 2013 1:25 pm GameMaker24 Note Added: 0029611
Jan 6, 2013 2:07 pm Chris_McElligottPark Note Added: 0029612