View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010271 | Valley 2 | Suggestion - Room Ideas/Complaints | Jan 5, 2013 2:37 pm | Jan 12, 2013 10:37 am | |
Reporter | Penumbra | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0010271: Secret areas | ||||
Description | A new slice background type that looks like impassable foreground, but is actually not. When the player character is inside these areas, a section of the foreground disappears, allowing the player to see. Hidden collectables or even dangerous traps could be inside. To not make them too obvious or common, there would only be a percentage chance of the secret areas in a slice existing. Slice creators could put these in all sorts of clever locations. Up high, requiring double jumping into the ceiling, blocked by creates, etc. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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An example of the affect from New Super Mario Bros. http://www.youtube.com/watch?v=JUKhTRfEquY&t=0m13s |
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I was thinking how this would be a good idea like a month ago. The types of things it could contain: - 3 Merc coins. - 1 Perk Token. - A Spike Trap. - An Equipment Chest. (Guaranteed Level 8+, but not guaranteed friendly). - A survivor. Of course this might mean making multiple versions of slices (one good, one bad), but I think it could be good post-launch content and the community could help if it meant creating more slices. :) |
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That´s a pretty awesome idea indeed |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 5, 2013 2:37 pm | Penumbra | New Issue | |
Jan 5, 2013 2:37 pm | Penumbra | Note Added: 0029581 | |
Jan 5, 2013 2:39 pm | Penumbra | Description Updated | |
Jan 11, 2013 12:59 pm | tigersfan | Internal Weight | => Feature Suggestion |
Jan 11, 2013 12:59 pm | tigersfan | Status | new => considering |
Jan 12, 2013 12:45 am | MouldyK | Note Added: 0029748 | |
Jan 12, 2013 10:37 am | Vatticson | Note Added: 0029755 |