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IDProjectCategoryLast Update
0010299Shattered HavenSuggestion - Enemy IdeasJan 6, 2013 3:47 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Summary0010299: Living Mask
DescriptionI came up with a new enemy idea for Ganan Fields, the art for which I have added to Heavy Cat's list. The Living Mask, owing major inspiration from Super Mario 2, can be an enemy that sits perfectly still until you disturb it, and then chases after you in erratic arcs, slamming into you if you don't keep moving.

The AI will have it *always* flying in these motions, but the intended use is to lock it down with an N/E tag initially, and then remove the N/E tag through script when the time is right.

An obvious use would be "awaken when you get close" but, again SMB2, I was thinking of triggering it when you step on the same tile as a tool, a collectible treasure, or, hehe, a key.

Since it should move fast, have HP stamina, and be tough to aim weapons at, the strategy would be to avoid collecting certain things until you're on your way out of the screen or into the portal...
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Issue History

Date Modified Username Field Change
Jan 6, 2013 3:47 pm GameMaker24 New Issue
Jan 6, 2013 3:47 pm GameMaker24 Status new => assigned
Jan 6, 2013 3:47 pm GameMaker24 Assigned To => Chris_McElligottPark