View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010331 | Valley 2 | Suggestion - Gameplay | Jan 10, 2013 6:05 pm | Jan 21, 2013 12:52 pm | |
Reporter | Itchykobu | Assigned To | |||
Status | closed | Resolution | fixed | ||
Product Version | 0.712 | ||||
Summary | 0010331: Include a 'fixed fire' button | ||||
Description | Sorry to bring this up, as this one has been beaten to death over the last few releases. It feels like angled shot is 'almost there'. It works better on the keyboard than gamepad, in my opinion. I have just one more suggestion on this topic. Instead of 'auto locking' a player in the ground when they hit a direction at an angle, incorporate a 'fixed fire' button. That is, allow a button to be mapped that, when pressed, locks the player into position with the same behavior that is currently implemented. Otherwise, let them continue walking as they shoot at an angle. This is mostly coming from trials with the gamepad, but it's irritating to be locked into place when my thumb wanders upward slightly. It would be great if I could map RB to the 'lock' button, and just hit that when I want to stay still. Also, this is more of a gripe against the upward diagonal, and not against the downward diagonal. Traditionally, side scrollers tend to make you crouch if you press toward the downward direction, even if it's at an angle. Conversely, most side scrollers let you keep walking forward if you press upward at an angle. I think the conventional thinking is that if a player is pressing up, they probably want to climb a ladder or shoot something above them. If they're pressing down, they probably want to duck something. A 'fixed fire' toggle button would let players stay on the move when in combat w/ enemies above, while also giving them 8-way directional when they need it. Thanks! | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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All of my yes for this on a gamepad. I know it would be smarter to not have jump and aim up on the same stick right now, but without it it feels like the character wants to be a tree when I end up angling the analog stick upward a bit to shoot up-angled. |
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I think the problem is that the developers have finally gotten the keyboard controls down to what they consider an acceptable level, so they are very reluctant to add in even one more button. No doubt, the old Metroidian angle shooting or ContraHardCorpsian fixed/free mode would be even better than the current implementation on a joypad it's just that the keyboard controls then suffer a bit. I have made a post on this topic, though, with a solution proposed by Maaltan which I think will completely eliminate those getting stuck moments without adding in any new buttons. See what you think. http://www.arcengames.com/forums/index.php/topic,12297.15.html Also a cheat mode as a reward for us joypad testers that brought back the Metroidian angle shooting might be nice as a gesture. |
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That solution still has some 'tree' effect to it. If you're running forward and firing, then start drifting on your stick, you're still going to get stuck. I don't particularly care for the metroidian angle either, though I like it better than the current stick-in-place implementation. One thing your post reminded me of was Gunstar Heroes. That had a selection of either 'fixed' or 'free' mode. In 'free mode' you'd run while shooting, but had no diagonals. In fixed mode, you'd be stuck in place while shooting (unless you jumped), but you had 8 directions to shoot in. I like that game a lot, and I think the fixed v free works well there. Again though, I think that gets back to having a toggle (though in that case it's a setting as opposed to a toggle button..and I would like to be able to diagonal aim up while running.) |
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You're right there is still some "tree" effect, although massively less. Also the tree effect while shooting seems to make a little more sense, if you're firing a gun you should be concentrating a little more on precision. I can't think of a better compromise at the moment. I like the current implementation (mainly for its success in trimming down the keyboard controls) but absolutely the best control implementation would be the Contra Hardcorps-esque fixed/free mode toggle (or hold) button. I even tried imagining how this would work on the keyboard and it came out pretty well, with the toggle button on the shift key (fairly elegant). It would be great if the developers could have one last stab at implementing this system before the current one settles, just to see if it would work as nicely I imagine. However, the current system seems solid, especially if we could reduce that "tree" effect a little, and trims down the keyboard controls to a minimum so I can see why the developers might be reluctant to change now. As for a settings toggle, this might be something the developers would consider. Even if it's just in the form of a cheat code. |
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How are things working for you guys now? |
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Much less obtrusive, thanks. Out of the post-super-metroid-style implementations, this is by far the best. |
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Very much better, tigersfan. |
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Great! Then, I'll close this ticket. If you guys have further problems, please let us know. |
Date Modified | Username | Field | Change |
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Jan 10, 2013 6:05 pm | Itchykobu | New Issue | |
Jan 10, 2013 10:37 pm | Aklyon | Note Added: 0029731 | |
Jan 11, 2013 10:17 am | Pepisolo | Note Added: 0029737 | |
Jan 11, 2013 10:18 am | Pepisolo | Note Edited: 0029737 | |
Jan 11, 2013 10:19 am | Pepisolo | Note Edited: 0029737 | |
Jan 11, 2013 10:25 am | Itchykobu | Note Added: 0029738 | |
Jan 11, 2013 11:10 am | Pepisolo | Note Added: 0029739 | |
Jan 11, 2013 11:17 am | Pepisolo | Note Edited: 0029739 | |
Jan 18, 2013 11:15 am | tigersfan | Note Added: 0029874 | |
Jan 18, 2013 11:15 am | tigersfan | Internal Weight | => Discussion Only |
Jan 18, 2013 11:15 am | tigersfan | Status | new => feedback |
Jan 19, 2013 3:35 pm | Itchykobu | Note Added: 0029970 | |
Jan 19, 2013 3:35 pm | Itchykobu | Status | feedback => new |
Jan 20, 2013 12:56 pm | Aklyon | Note Added: 0029981 | |
Jan 21, 2013 12:52 pm | tigersfan | Note Added: 0030065 | |
Jan 21, 2013 12:52 pm | tigersfan | Status | new => closed |
Jan 21, 2013 12:52 pm | tigersfan | Resolution | open => fixed |