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IDProjectCategoryLast Update
0010357AI War 1 / ClassicBug - OtherFeb 14, 2013 1:07 pm
ReporterTechSY730 Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010357: Collision ejection overcompensates frequently
DescriptionWhen ships try to move away from each other when they are colliding with each other, sometimes they severly overcompensate. In these cases, they seems to move away for 2-3 seconds (often times making half a planet's space's radius in distance) before turning back and getting closeish to their destination.

IIRC, the logic is supposed to be that the only move away a little bit, check again, and if they are good, try to move back a bit if they got too far.


Seems more likely to happen when large numbers of ships are trying to get to roughly the same area.


Check out EX-SPIRE ARCHIVE in the save to see some ships in the middle of doing this.
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Relationships

related to 0002338 assignedChris_McElligottPark "Bouncy" ships refuse to go through wormholes. 

Activities

TechSY730

Jan 12, 2013 3:52 pm

reporter  

Mission 39.sav (604,635 bytes)

Issue History

Date Modified Username Field Change
Jan 12, 2013 3:52 pm TechSY730 New Issue
Jan 12, 2013 3:52 pm TechSY730 File Added: Mission 39.sav
Feb 14, 2013 1:07 pm TechSY730 Relationship added related to 0002338