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IDProjectCategoryLast Update
0010362Shattered HavenGraphical BugJan 16, 2013 6:40 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionno change required 
Summary0010362: Non-organic flags can create visible borders
DescriptionAttached, you can see that I used two more non-organic tags on the water, beyond the ones you recently put in. My intention was to get the "raised platforms" you're walking on completely out of the water. This causes dark borders to appear across the water.

I'm reporting this because I've had previous struggles with these borders in the past. In the Level 095 tutorial screens that include bridges you raise with switches, I had had to design the bridges and connecting land very carefully to minimize the rouge borders' effects.

By the way, these borders don't appear in the level editor. You can only see them while actually playing the level.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

GameMaker24

Jan 12, 2013 5:56 pm

manager  

Chris_McElligottPark

Jan 16, 2013 5:30 pm

administrator   ~0029820

This is working as intended, really; it's creating a border between the organic and non-organic parts. You've created a border between the deep water and the non-deep water, which does not look right at all; instead it should just have that tag taken off of the specific tiles that have the border (the ones not bordering anything). In the level editor you can see the sharp edges of the shallow water where it looks incorrect.

It definitely does take a bit of getting used to, but the borders are just a larger manifestation of an underlying bad assignment; you'd still have a jagged edge even without that, so the border actually helps make the jaggie easier to spot and fix.

GameMaker24

Jan 16, 2013 6:26 pm

manager   ~0029821

I guess I was expecting the same transition you get when you place deep and regular water next to each other in this case, too.

Would it be possible to instead place a flag on top of the cement tile itself to push back that small corner of water?

Chris_McElligottPark

Jan 16, 2013 6:40 pm

administrator   ~0029822

No, unfortunately the small corners of water are an artifact that can't be removed. It has to do with how the water is actually seeded in the first place; it's overflowing from a different tile's sprite, and removing that whole sprite removes far too much.

Issue History

Date Modified Username Field Change
Jan 12, 2013 5:56 pm GameMaker24 New Issue
Jan 12, 2013 5:56 pm GameMaker24 Status new => assigned
Jan 12, 2013 5:56 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 12, 2013 5:56 pm GameMaker24 File Added: Screenshot_2013_01_12_17_48_23.png
Jan 16, 2013 5:30 pm Chris_McElligottPark Note Added: 0029820
Jan 16, 2013 5:30 pm Chris_McElligottPark Status assigned => resolved
Jan 16, 2013 5:30 pm Chris_McElligottPark Resolution open => no change required
Jan 16, 2013 6:26 pm GameMaker24 Note Added: 0029821
Jan 16, 2013 6:40 pm Chris_McElligottPark Note Added: 0029822
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug