View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010370 | Shattered Haven | Bug - Gameplay | Jan 12, 2013 7:30 pm | Jan 27, 2013 4:11 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010370: HasRun and HasRunAtSublevel should not require OnceOnly | ||||
Description | When HasRun and HasRunAtSublevel are used, the "other script" in question needs to be marked OnceOnly to be considered finished. The problem with OnceOnly is that it's absolute. If you die, that script will not replay. Is it possible to change both of these conditions to test whether the script has run during the current playthrough? An example of this is the collapsing bridge in the Level 095 tutorial. It won't collapse the 2nd time around unless Pierce's running across it is OnceOnly. But if that is OnceOnly, he won't be walked across the bridge the 2nd time and the player would collapse the bridge from the wrong side. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 12, 2013 7:30 pm | GameMaker24 | New Issue | |
Jan 12, 2013 7:30 pm | GameMaker24 | Status | new => assigned |
Jan 12, 2013 7:30 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 27, 2013 4:11 pm | Chris_McElligottPark | Note Added: 0030304 | |
Jan 27, 2013 4:11 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 27, 2013 4:11 pm | Chris_McElligottPark | Resolution | open => fixed |