View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010406 | Shattered Haven | Gameplay Idea | Jan 19, 2013 11:59 am | Jan 19, 2013 11:59 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0010406: New button: Converse | ||||
Description | It's absolutely awesome that we can set unique text to the NPC/Player sprites on every sub-level. People who like to read character reactions will be really impressed by this! However, it takes a few extra steps to copy and paste the same message from one character to the other. We could instead have a Converse button (short for conversation) that sits next to the Details button. When clicked, an input box appears like before, but when text is saved, that text is applied to existing and future placements of the main characters. I know it's not difficult to quickly assign the same text again, but this would give one central location to store the conversation, instead of having to maintain that text when repositioning the characters. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2013 11:59 am | GameMaker24 | New Issue | |
Jan 19, 2013 11:59 am | GameMaker24 | Status | new => assigned |
Jan 19, 2013 11:59 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |