View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010421 | Shattered Haven | Gameplay Idea | Jan 20, 2013 6:57 pm | Mar 16, 2013 8:51 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.811 Zombie Mom's Story | ||||
Summary | 0010421: New script command: RemoveNoEnemyFlag | ||||
Description | We could really use the flexibility of a RemoveNoEnemyFlag command. Add an 's' to the end of that for the command we *do* have, which removes all of them at once. Basically, I want to remove specific N/E tags on land without losing a whole chain of them in the water, which keeps the sharks in their boundaries. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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* Added a new script command: REMOVETHESENOENEMYFLAGS ** (args: TileNumber1 TileNumber2 TileNumber3 etc) - Remove the No Enemy flags on the specified tile(s). ** This hasn't yet been tested. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 20, 2013 6:57 pm | GameMaker24 | New Issue | |
Jan 20, 2013 6:57 pm | GameMaker24 | Status | new => assigned |
Jan 20, 2013 6:57 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 16, 2013 8:51 am | Chris_McElligottPark | Note Added: 0031179 | |
Mar 16, 2013 8:51 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 16, 2013 8:51 am | Chris_McElligottPark | Fixed in Version | => 0.811 Zombie Mom's Story |
Mar 16, 2013 8:51 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |