View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010448 | Valley 2 | Bug - Other | Jan 24, 2013 12:08 pm | Feb 14, 2013 8:19 am | |
Reporter | Pepisolo | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 0.718 | ||||
Summary | 0010448: Player teleported after enemy spawned on top of character during dialogue | ||||
Description | This has actually happened to me twice, now (once in older build), but I didn't take a screenshot the last time. Basically, upon destruction of a windmill, one of those slug monsters (might have been a different enemy the previous time) respawned right on top of me during the dialogue. Then upon completion of the dialogue, my character reappeared much further to the left in the level, almost right at the start. Not sure of what to make of it or why it happens. I've uploaded a couple of screenies, one of the enemy on top of me and the other is of the teleported to location. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0010383 | considering | Prevent immediate respawning of enemies after destroying a windmill |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2013 12:08 pm | Pepisolo | New Issue | |
Jan 24, 2013 12:08 pm | Pepisolo | File Added: 2013-01-24_00001.jpg | |
Jan 24, 2013 12:08 pm | Pepisolo | File Added: 2013-01-24_00002.jpg | |
Jan 24, 2013 12:10 pm | Pepisolo | Relationship added | related to 0010383 |
Feb 14, 2013 8:19 am | tigersfan | Internal Weight | => New |
Feb 14, 2013 8:19 am | tigersfan | Note Added: 0030763 | |
Feb 14, 2013 8:19 am | tigersfan | Status | new => resolved |
Feb 14, 2013 8:19 am | tigersfan | Resolution | open => fixed |