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IDProjectCategoryLast Update
0010460Valley 2Suggestion - Spell IdeasJan 25, 2013 1:07 pm
ReporterDash275 Assigned To 
Status consideringResolutionopen 
Product Version0.719 
Summary0010460: Change spell order so that primary spell is never one that can hurt you personally.
DescriptionThe controls are coming along nicely, and the game difficulty is starting to sort out, but I was in for a weird surprise when I rolled a new game. Apparently the illuminologist's primary spell is akin to a rocket, and will damage you if you are in the explosion radius. This certainly made my escape from the Keep rather hairy. I almost died before getting out, and the only thing hurting me was me. Ironic. Luckily I had a secondary spell that allowed me to break the boxes in my way, but my trigger finger is on my primary spell button, and so I'm sitting here making my way through the game, but I keep accidentally shooting this self-dangerous spell when I'm in the heat of combat and it's making my playthrough rather frustrating.

I'll be changing to a different class, but I think as a general design model no class should have a spell as primary if it can do damage to the player. It's fine if they're switched around to secondary or tertiary or ammo slots, but a primary shot should usually always be the safest (and therefore the least destructive to anyone, including enemies) one usable.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Jan 25, 2013 9:58 am Dash275 New Issue
Jan 25, 2013 1:07 pm tigersfan Internal Weight => Feature Suggestion
Jan 25, 2013 1:07 pm tigersfan Status new => considering