View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010554 | Valley 2 | Bug - Other | Feb 2, 2013 3:46 am | Feb 15, 2013 4:02 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.723 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0010554: Mostly defeated boss appearing in normal tile | ||||
Description | Including a save for this one. I'm going through a building, go into a door, and bam, I'm very suddenly in a boss room, with the boss starting at 1/4th health. I'm pretty sure THAT isnt supposed to happen, and pretty sure the bosses arent supposed to be in normal tiles as well. In the save, I'm standing next to the door that leads to the boss room. One other thing I noticed with the very same tile: It's very LONG. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
has duplicate | 0010645 | resolved | Chris_McElligottPark | Bosses low energy at start of fight |
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Thanks! * Fixed a bug where fighting henchmen in regular game-world tiles would lead to the henchman starting wounded (how wounded depended on the difficulty level). |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 2, 2013 3:46 am | Misery | New Issue | |
Feb 2, 2013 3:46 am | Misery | File Added: Environ11.zip | |
Feb 4, 2013 8:30 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 4, 2013 8:30 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 4, 2013 8:30 am | tigersfan | Status | new => assigned |
Feb 10, 2013 10:07 am | tigersfan | Relationship added | has duplicate 0010645 |
Feb 15, 2013 4:02 pm | Chris_McElligottPark | Note Added: 0030810 | |
Feb 15, 2013 4:02 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 15, 2013 4:02 pm | Chris_McElligottPark | Fixed in Version | => 0.900 |
Feb 15, 2013 4:02 pm | Chris_McElligottPark | Resolution | open => fixed |