View Issue Details

IDProjectCategoryLast Update
0010587Valley 2Bug - Monster BehaviorFeb 17, 2013 9:09 am
ReporterAcetyl Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.725 
Summary0010587: Enemy seeding (midair)
DescriptionSometimes enemies will spawn midair, or extremely scaled down. This is more common in windmill missions than the craggy highlands in the screenshot I included.

The damage they take is also amplified, maybe proportionate to how scaled down they appear?
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0010526 resolvedtigersfan Weird enemy behaviour 

Activities

Acetyl

Feb 4, 2013 10:47 pm

reporter  

2013-02-04_00003.jpg (390,262 bytes)

Chris_McElligottPark

Feb 5, 2013 12:18 pm

administrator   ~0030557

Most of these are either bad slices that we're still working on updating, or in the case of 0.725 in particular it may also have been related to the monster teleporting issue that was fixed in 0.726. Please do let us know if you see this a lot in 0.726 and above.

tigersfan

Feb 17, 2013 9:09 am

reporter   ~0030851

Several hundred slices later.... This should be completely fixed, please let us know if you still see this.

Issue History

Date Modified Username Field Change
Feb 4, 2013 10:47 pm Acetyl New Issue
Feb 4, 2013 10:47 pm Acetyl File Added: 2013-02-04_00003.jpg
Feb 5, 2013 5:51 am Aquohn Relationship added related to 0010526
Feb 5, 2013 12:18 pm Chris_McElligottPark Note Added: 0030557
Feb 5, 2013 12:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 5, 2013 12:18 pm Chris_McElligottPark Status new => feedback
Feb 17, 2013 9:09 am tigersfan Internal Weight => New
Feb 17, 2013 9:09 am tigersfan Note Added: 0030851
Feb 17, 2013 9:09 am tigersfan Status feedback => resolved
Feb 17, 2013 9:09 am tigersfan Resolution open => fixed