View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010623 | Valley 2 | Bug - AVWW Multiplayer | Feb 7, 2013 10:33 pm | Feb 8, 2013 4:22 pm | |
Reporter | MouldyK | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 | ||||
Fixed in Version | 0.801 | ||||
Summary | 0010623: Sea-Slide does not work. | ||||
Description | You can't fire it from my experience. EDIT: Surprise, surprise. Another Multiplayer Bug yet again. ;D Occurrence: ANY MULTIPLAYER SERVER. 2/8/2013 3:40:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (SeaSlider)! at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, CreationCollision CreationCollision, Int32 CreatedByMessageID) [0x00000] in <filename unknown>:0 at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random, CreationCollision CreationCollision, Int32 CreatedByMessageID) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:0000059 type:Tiyi2 TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:SeaSlider QueuedAbilityUse.MessageID:13 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.ExecutionContextChunkID:9 QueuedAbilityUse.ExecutionContextRegionID:72 QueuedAbilityUse.TargetPoint:4481,1776 QueuedAbilityUse.UsingEntityID:59 UsingEntity.TypeData.Type:Tiyi2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
Thanks! * Fixed a bug where none of the "slider" spells would work in multiplayer, and instead would throw exceptions on the server. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 7, 2013 10:33 pm | MouldyK | New Issue | |
Feb 7, 2013 10:45 pm | MouldyK | Description Updated | |
Feb 7, 2013 10:55 pm | MouldyK | Category | Bug - Gameplay => Bug - AVWW Multiplayer |
Feb 8, 2013 12:04 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 8, 2013 12:04 pm | tigersfan | Assigned To | => keith.lamothe |
Feb 8, 2013 12:04 pm | tigersfan | Status | new => assigned |
Feb 8, 2013 4:22 pm | Chris_McElligottPark | Note Added: 0030602 | |
Feb 8, 2013 4:22 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 8, 2013 4:22 pm | Chris_McElligottPark | Fixed in Version | => 0.801 |
Feb 8, 2013 4:22 pm | Chris_McElligottPark | Resolution | open => fixed |