View Issue Details

IDProjectCategoryLast Update
0010623Valley 2Bug - AVWW MultiplayerFeb 8, 2013 4:22 pm
ReporterMouldyK Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.800 
Fixed in Version0.801 
Summary0010623: Sea-Slide does not work.
DescriptionYou can't fire it from my experience.

EDIT: Surprise, surprise. Another Multiplayer Bug yet again. ;D

Occurrence: ANY MULTIPLAYER SERVER.

2/8/2013 3:40:13 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:GetNextGameEntityPrimaryKeyID called on server when !AllowGenerationByServer (SeaSlider)!

  at World.GetNextGameEntityPrimaryKeyID (GameEntityType Type) [0x00000] in <filename unknown>:0
  at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, CreationCollision CreationCollision, Int32 CreatedByMessageID) [0x00000] in <filename unknown>:0
  at Chunk.ResultGenerationOnly_AddNewEntity (GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, ActorFacingDirection Facing, ActorImageStance Stance, Single MovementDX, Single MovementDY, .GameEntity HomingTarget, .MersenneTwister Random, CreationCollision CreationCollision, Int32 CreatedByMessageID) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:0000059 type:Tiyi2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:SeaSlider
QueuedAbilityUse.MessageID:13
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1
QueuedAbilityUse.ExecutionContextChunkID:9
QueuedAbilityUse.ExecutionContextRegionID:72
QueuedAbilityUse.TargetPoint:4481,1776
QueuedAbilityUse.UsingEntityID:59
UsingEntity.TypeData.Type:Tiyi2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Feb 8, 2013 4:22 pm

administrator   ~0030602

Thanks!

* Fixed a bug where none of the "slider" spells would work in multiplayer, and instead would throw exceptions on the server.

Issue History

Date Modified Username Field Change
Feb 7, 2013 10:33 pm MouldyK New Issue
Feb 7, 2013 10:45 pm MouldyK Description Updated
Feb 7, 2013 10:55 pm MouldyK Category Bug - Gameplay => Bug - AVWW Multiplayer
Feb 8, 2013 12:04 pm tigersfan Internal Weight => Fix Before Major Release
Feb 8, 2013 12:04 pm tigersfan Assigned To => keith.lamothe
Feb 8, 2013 12:04 pm tigersfan Status new => assigned
Feb 8, 2013 4:22 pm Chris_McElligottPark Note Added: 0030602
Feb 8, 2013 4:22 pm Chris_McElligottPark Status assigned => resolved
Feb 8, 2013 4:22 pm Chris_McElligottPark Fixed in Version => 0.801
Feb 8, 2013 4:22 pm Chris_McElligottPark Resolution open => fixed