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IDProjectCategoryLast Update
0010664Shattered HavenBug - Specific Puzzle IssueMar 17, 2013 12:35 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0010664: Players do not temporarily lose their inventory when teleporting to desert.
DescriptionAt 006-D (Snow Hill's exit to Alden Ridge), when players pass through the portal that results from taking the path through the mines, they're keeping their inventory.

I tried unflagging the desert as being Overworld, but this didn't solve the issue.

There's no gameplay harm in them bringing inventory here -- it's just inconsistent with how portals should work.

If this can't be fixed, I'll have a message appear saying, "Well, at least he let us keep our inventory through this portal." I would rather it be fixed, though, as this presents a unique setting where walk-in levels can exist without fear of having items.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Chris_McElligottPark

Feb 11, 2013 1:48 pm

administrator   ~0030680

The reason for this is that it's overworld. There are actually two inventories -- one for the current level, and one for the overworld. When you're on an overworld one, it uses the overworld level. So it can't be an overworld level if you want it to lose the inventory.

Chris_McElligottPark

Feb 11, 2013 1:54 pm

administrator   ~0030681

Edit: and unflagging that really should work, I don't know why it would not. But I just tested it and you're right. That's something I'll have to fix later, you can just assume it will work for now and design accordingly, right?

GameMaker24

Feb 12, 2013 12:10 pm

manager   ~0030696

So long as it can be fixed, I can jump right in!

GameMaker24

Feb 12, 2013 4:25 pm

manager   ~0030707

When you first arrive in the 007 desert, the status message says "Escape to complete level." (This is because it's not overworld.) This message is misleading because you really do have to complete the level's levels. Worse, when you do complete a level (in my test, 044), the status back at 007 desert calls itself Complete as well!

It would be better to let the player see their Level Completion progress throughout the desert, but that only appears with overworld status. What if we DO keep the desert at OW but then let the players bring their inventory to the desert by means of that purple warp portal you were working on? We could (and will) state that warp portals allow you to keep your inventory.

Chris_McElligottPark

Feb 12, 2013 4:28 pm

administrator   ~0030708

That sounds great to me!

Chris_McElligottPark

Mar 7, 2013 12:02 pm

administrator   ~0031005

The wastes are now flagged as Overworld again, yes? So the inventory is retained (and is supposed to be, yes?). I think it's important that this work like other overworld sections to avoid confusion.

For thematic reasons I need to make a different portal visual that the player goes through so it's clear why their inventory is retained, but that's about it I think.

GameMaker24

Mar 9, 2013 5:42 pm

manager   ~0031056

That's all correct. You and I decided to use that purple warp portal you were working on, which normally will let you jump between OW areas during a New Game +.

Issue History

Date Modified Username Field Change
Feb 10, 2013 8:08 pm GameMaker24 New Issue
Feb 10, 2013 8:08 pm GameMaker24 Status new => assigned
Feb 10, 2013 8:08 pm GameMaker24 Assigned To => Chris_McElligottPark
Feb 11, 2013 1:48 pm Chris_McElligottPark Note Added: 0030680
Feb 11, 2013 1:54 pm Chris_McElligottPark Note Added: 0030681
Feb 12, 2013 12:10 pm GameMaker24 Note Added: 0030696
Feb 12, 2013 4:25 pm GameMaker24 Note Added: 0030707
Feb 12, 2013 4:28 pm Chris_McElligottPark Note Added: 0030708
Mar 7, 2013 12:02 pm Chris_McElligottPark Note Added: 0031005
Mar 7, 2013 12:02 pm Chris_McElligottPark Status assigned => feedback
Mar 9, 2013 5:42 pm GameMaker24 Note Added: 0031056
Mar 9, 2013 5:42 pm GameMaker24 Status feedback => assigned
Mar 17, 2013 12:35 pm Chris_McElligottPark Status assigned => closed
Mar 17, 2013 12:35 pm Chris_McElligottPark Resolution open => no change required