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IDProjectCategoryLast Update
0010672AI War 1 / ClassicSuggestion - Balance TweaksFeb 16, 2013 10:54 am
Reportercracticus Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010672: Empty Planets
DescriptionWHY does the AI have EVERY (other) LAST PLANET?


Include percentage/slider for the population of system by the AI. (80%-100%)


Surely scouting and finding an empty rock would be a real nice surprise?
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TechSY730

Feb 12, 2013 4:55 pm

reporter   ~0030713

Something like this has been done in the 4th expansion, but it would be nice if a small proportion of the more "barren" planets the AI could seed neutral.


Care would need to be taken though thanks to the alerting rules (normally, AI planets adjacent to a non-AI planet, which includes neutral planets, are alerted) to prevent too much AI accumulation very early in the game.

cracticus

Feb 16, 2013 10:54 am

reporter   ~0030831

Techsy730: Please can you add more details with your observation? (Are you talking about the nine nebulae?)


Further guidance on application:
1. Around 2 empty planets per human player?
-The aim is to provide a little treat... not to knock a hole in the galaxy.

2. Empty planets MEANS Empty, no special buildings or other bonuses.
-The point is this little rock is pretty much worthless.

3. Planet has 1 metal and 1 crystal?
-"half resources" is one idea (1X metal plus 1X Crystal) and would help increase the speed of games, particularly at the beginning.
 However I also see the idea of “nothing but gravel” no metal, no crystal working well.


Please discuss “3” (Resources on empty planets).

Issue History

Date Modified Username Field Change
Feb 10, 2013 9:04 pm cracticus New Issue
Feb 12, 2013 4:55 pm TechSY730 Note Added: 0030713
Feb 16, 2013 10:54 am cracticus Note Added: 0030831