View Issue Details

IDProjectCategoryLast Update
0010686Valley 2Bug - Monster BehaviorFeb 16, 2013 1:31 pm
Reporterwindgen Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.808 
Fixed in Version0.901 
Summary0010686: Bosses should start attacking when damaged
DescriptionCurrently, it's possible to get situations where a boss won't fire a shot, but you can still hit them.

The zephyrologist's wall-crawling attack in the second screenshot probably means he can take out the boss safely with that tactic (unless the boss is using a funky spell like sine). But it seems less exploit-y if the boss at least tries to fire back, instead of just walking back and forth and taking it.

My proposed fix would be to have bosses start firing when they're damaged and continue firing at least for a little while -- or maybe forever on higher difficulties. This would probably fix several exploit-y tactics because a boss's shots can form a shield until you get close to them (unless your attacks are higher caliber than theirs).
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

windgen

Feb 12, 2013 3:39 am

reporter  

bug10686-1.png (510,004 bytes)

windgen

Feb 12, 2013 3:40 am

reporter  

bug10686-2.png (1,277,774 bytes)

tigersfan

Feb 12, 2013 9:11 am

reporter   ~0030688

Does this happen all the time? Do you have a save of tihs?

windgen

Feb 15, 2013 8:55 pm

reporter   ~0030813

Last edited: Feb 15, 2013 8:58 pm

I managed to reproduce this bug in 808, so I have bumped the version to 808.

Save attached, screenshot too (bug10686-3.png is from the attached 808 save).

Note: You may have to retry several times to trigger the behavior. It may depend on his shot type, and seems to trigger more when he's far away when you change rungs. You can hit him from the starting position (third rung from top) with your homing attack, or the second rung from top with your regular attack.

I think he should start firing when he starts taking damage. It's fine if you can get a free hit on the boss from a weird position with certain classes, or even take them out in complete safety -- this game is about such tactics after all -- but I think the boss should at least start shooting when you hit him (if he isn't already). Even if he's using a shot type that won't be able to hit your position, it still makes the game more interesting because, once he starts shooting, you might have to then use careful timing or change positions (perhaps to a dangerous position) if his shots negate yours defensively.

windgen

Feb 15, 2013 8:56 pm

reporter  

bug10686.zip (167,121 bytes)

windgen

Feb 15, 2013 8:57 pm

reporter  

bug10686-3.png (1,244,606 bytes)

Chris_McElligottPark

Feb 16, 2013 1:31 pm

administrator   ~0030835

Thanks!

* Bosses are now hyper-aggressive once you damage them: they'll keep up a steady stream of shots rather than waiting to have line of sight on you. This avoids certain exploity situations where you could hit them without them really firing at you at all, or firing shots to block your shots.

Issue History

Date Modified Username Field Change
Feb 12, 2013 3:38 am windgen New Issue
Feb 12, 2013 3:39 am windgen File Added: bug10686-1.png
Feb 12, 2013 3:40 am windgen File Added: bug10686-2.png
Feb 12, 2013 3:40 am windgen Description Updated
Feb 12, 2013 9:11 am tigersfan Note Added: 0030688
Feb 12, 2013 9:11 am tigersfan Internal Weight => New
Feb 12, 2013 9:11 am tigersfan Status new => feedback
Feb 15, 2013 8:55 pm windgen Note Added: 0030813
Feb 15, 2013 8:55 pm windgen Status feedback => new
Feb 15, 2013 8:56 pm windgen File Added: bug10686.zip
Feb 15, 2013 8:56 pm windgen Product Version 0.805 => 0.808
Feb 15, 2013 8:57 pm windgen File Added: bug10686-3.png
Feb 15, 2013 8:58 pm windgen Note Edited: 0030813
Feb 16, 2013 7:21 am tigersfan Internal Weight New => Fix Before Major Release
Feb 16, 2013 7:21 am tigersfan Assigned To => Chris_McElligottPark
Feb 16, 2013 7:21 am tigersfan Status new => assigned
Feb 16, 2013 1:31 pm Chris_McElligottPark Note Added: 0030835
Feb 16, 2013 1:31 pm Chris_McElligottPark Status assigned => resolved
Feb 16, 2013 1:31 pm Chris_McElligottPark Fixed in Version => 0.901
Feb 16, 2013 1:31 pm Chris_McElligottPark Resolution open => fixed