View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010691 | Shattered Haven | GUI | Feb 12, 2013 1:43 pm | Mar 18, 2013 3:29 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010691: Ctrl+K doesn't mark a level as complete on its own. | ||||
Description | This is one of those issues where I almost described a lot of logic and stated that something that always works is not working, but then I kept digging and found the exact problem. :) The following is based on Level 44, in case it matters. It turns out, when you start a level, if you hit Ctrl+K before you take your first step, the level will be marked COMPLETE. However, if you take your first step and then hit Ctrl+K, the portal will still appear, but the level will not be marked COMPLETE. This matters to me during testing because I'm having Shadow Man check whether the individual desert levels are COMPLETE, since the desert, not being overworld, cannot be used for that test. This isn't critical since I already know that what I'm doing is working. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2013 1:43 pm | GameMaker24 | New Issue | |
Feb 12, 2013 1:43 pm | GameMaker24 | Status | new => assigned |
Feb 12, 2013 1:43 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 18, 2013 3:29 am | Chris_McElligottPark | Note Added: 0031271 | |
Mar 18, 2013 3:29 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 18, 2013 3:29 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |