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IDProjectCategoryLast Update
0010691Shattered HavenGUIMar 18, 2013 3:29 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010691: Ctrl+K doesn't mark a level as complete on its own.
DescriptionThis is one of those issues where I almost described a lot of logic and stated that something that always works is not working, but then I kept digging and found the exact problem. :)

The following is based on Level 44, in case it matters.

It turns out, when you start a level, if you hit Ctrl+K before you take your first step, the level will be marked COMPLETE. However, if you take your first step and then hit Ctrl+K, the portal will still appear, but the level will not be marked COMPLETE.

This matters to me during testing because I'm having Shadow Man check whether the individual desert levels are COMPLETE, since the desert, not being overworld, cannot be used for that test.

This isn't critical since I already know that what I'm doing is working.
TagsNo tags attached.
Internal WeightPolish Tweak

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Chris_McElligottPark

Mar 18, 2013 3:29 am

administrator   ~0031271

Does as of earlier today or yesterday, I forget which. :)

Issue History

Date Modified Username Field Change
Feb 12, 2013 1:43 pm GameMaker24 New Issue
Feb 12, 2013 1:43 pm GameMaker24 Status new => assigned
Feb 12, 2013 1:43 pm GameMaker24 Assigned To => Chris_McElligottPark
Mar 18, 2013 3:29 am Chris_McElligottPark Note Added: 0031271
Mar 18, 2013 3:29 am Chris_McElligottPark Status assigned => resolved
Mar 18, 2013 3:29 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI