View Issue Details

IDProjectCategoryLast Update
0010697Valley 2Bug - GameplayFeb 13, 2013 2:21 pm
Reportertheqmann Assigned Tokeith.lamothe  
Status closedResolutionno change required 
Product Version0.806 
Summary0010697: Monsters Destroy Building On Purify Turn
DescriptionSo there was a monster spawner (deep well I think its called) in a purified square. Adjacent to it was a non-purified amplify tower. After destroying the wind generator on the amp tower square, the monsters immediately moved in and destroyed the tower, without even a single turn to try to work it quickly before they attack.

Maybe make it so monsters can only move to tiles that were pure on the previous turn?
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Feb 13, 2013 2:21 pm

administrator   ~0030740

This is working as intended -- you get to act, then monsters get to act. If you purify something within range of existing monsters on the board, they get a shot at it, too. This is something you need to take into account when you're doing your strategizing; essentially something like the amp tower in your case is off-limits until you deal with the monsters nearby first.

Issue History

Date Modified Username Field Change
Feb 13, 2013 1:57 am theqmann New Issue
Feb 13, 2013 9:02 am tigersfan Internal Weight => Fix Before Major Release
Feb 13, 2013 9:02 am tigersfan Assigned To => keith.lamothe
Feb 13, 2013 9:02 am tigersfan Status new => assigned
Feb 13, 2013 2:21 pm Chris_McElligottPark Note Added: 0030740
Feb 13, 2013 2:21 pm Chris_McElligottPark Status assigned => closed
Feb 13, 2013 2:21 pm Chris_McElligottPark Resolution open => no change required