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IDProjectCategoryLast Update
0010701Valley 2Suggestion - Balancing IssuesFeb 13, 2013 7:35 pm
ReporterPrismwind Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.806 
Fixed in Version0.807 
Summary0010701: Final mage classes don't contain any good melee spells
DescriptionI started a new world and played through till I got the final classes, then noticed one problem with them. Of the five classes, only one contains a melee spell, and that spell can't be aimed, always firing straight up. This is a problem because enemies were recently introduced that could only be harmed by melee attacks, so there are some enemies it is literally impossible to kill using the final tier classes... land shark for example, that runs along the ground and would be impossible to kill with the only melee spell the final classes get.

Perhaps it would be a good idea to make bombs planted count as melee? Two of the classes get bombs they can drop, and the three second timer makes them a lot harder to use than most other attacks. It would give the final tier mage classes a way to hit melee only enemies.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

Feb 13, 2013 7:34 pm

administrator   ~0030749

Indirectly, this is being resolved:

* The prior style of "cannot be hit except by melee and ammo spells" protection that some enemies had has been removed. It was fiddly and really made for frustrations on the part of some players. Instead, the following has been implemented:
** A new system now makes it so that certain enemies can only be hit when a player is standing within X range of them. In multiplayer this can be a different person than the one firing the shot, so that one player can tank while another launches ranged attacks if you wish.
** The idea here is that this still emphasizes close combat, which was the original point, but without making you have to use certain spells or certain mage classes. Some mage classes are still better than others for the ocean shallows, of course, like with any region type -- but it's no longer so stark a contrast.
** Thematically, these creatures have shielding that they only let down when they think they're about to be able to attack you.
** Also, rather than having text interjections pop up when you fail to attack these, the blocked message that floats out of enemies has simply been expanded to say "BLOCKED! You'll have to come closer than that!" This keeps the flow of the game from getting annoyingly slow in these areas.
** The following enemies have a range of 250 that you have to be inside to hit them: Landshark, Swordfish, Sphinx.
** The following enemies have a range of 200 that you have to be inside to hit them: Jellyfish, Bubble Mass, Ancient Ocean Stone, Leaper Crab.

Issue History

Date Modified Username Field Change
Feb 13, 2013 4:38 am Prismwind New Issue
Feb 13, 2013 9:29 am tigersfan Internal Weight => Feature Suggestion
Feb 13, 2013 9:29 am tigersfan Status new => considering
Feb 13, 2013 7:34 pm Chris_McElligottPark Note Added: 0030749
Feb 13, 2013 7:34 pm Chris_McElligottPark Status considering => resolved
Feb 13, 2013 7:34 pm Chris_McElligottPark Resolution open => fixed
Feb 13, 2013 7:34 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 13, 2013 7:35 pm Chris_McElligottPark Fixed in Version => 0.807