View Issue Details

IDProjectCategoryLast Update
0010760Valley 2Bug - UIFeb 18, 2013 6:45 am
Reporterwindgen Assigned To 
Status resolvedResolutionfixed 
Product Version0.901 
Fixed in Version1.000 
Summary0010760: Game text still refers to "mana"
DescriptionScreenshot attached. Also, file attached with search results for all occurrences of the word "mana" in the game data files.
TagsNo tags attached.
Internal WeightNew

Activities

windgen

Feb 17, 2013 3:09 pm

reporter  

bug10760.png (575,672 bytes)

windgen

Feb 17, 2013 3:09 pm

reporter  

bug10760.txt (5,197 bytes)   
RuntimeData/Language/en/TextInterjection/FirstTimeCouldNotAttackEnemyStructureDueToLackOfMana/Test1.xml:  <ln portrait="FirstSurvivor">Um, fearless leader, we regret to inform you that one of us was unable to attack an enemy structure last turn.  We didn't have enough mana.</ln>
RuntimeData/Language/en/TextInterjection/NewStrategicOverviewStuff_Turn29_FindMana/NewStrategicOverviewStuff_Turn29_FindMana.xml:  <ln portrait="FirstSurvivor">By now I'm sure you've noticed that it takes Mana to attack a lot of enemy structures.</ln>
RuntimeData/Language/en/TextInterjection/NewStrategicOverviewStuff_Turn29_FindMana/NewStrategicOverviewStuff_Turn29_FindMana.xml:  <ln portrait="FirstSurvivor">Well, you're really going to want to stockpile Mana for more than just that reason.</ln>
RuntimeData/Language/en/TextInterjection/NewStrategicOverviewStuff_Turn29_FindMana/NewStrategicOverviewStuff_Turn29_FindMana.xml:  <ln portrait="MyPlayer">Even without an oblivion crystal, there will be a way for me to regenerate myself so long as I have enough mana to do it.</ln>
RuntimeData/Language/en/TextInterjection/NewStrategicOverviewStuff_Turn29_FindMana/NewStrategicOverviewStuff_Turn29_FindMana.xml:  <ln portrait="FirstSurvivor">Right.  So make sure to capture lots of tiles on the map that produce mana for you between now and then.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="MessageDeadCharacter_ManaRespawn">[#ff2626]{0} has perished.[#ffffff] The oblivion crystal is gone. Press {1} to spend 100 mana to respawn.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="MessageDeadCharacter_SacrificeNPC">[#ff2626]{0} has perished.[#ffffff] The oblivion crystal is gone and you do not have enough mana. Press {1} to consume a survivor to respawn.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="MessageDeadCharacter_JustAsBadAsOverlord">[#ff2626]{0} has perished.[#ffffff] The oblivion crystal is gone and you do not have enough mana or any survivors.  The game is lost. Press {1} to consume ambient life-force to respawn.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="AbilityType_Desc_StormDash">A burst of speed propels you forward at 300% of your normal rate, burning up mana until you release the left or right arrow keys, but you take twice as much damage during this time.  Does not work if your speed is currently reduced to zero.  Automatically used if in your inventory and you double-tap left or right.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="AbilityType_Name_MinorRestoreMagicFromAttractiveDrop">Minor Mana Magic From Attractive Drop</ln>
RuntimeData/Language/en/a_valley2.xml:Upgrade enchants let you improve some combination of your Health, Mana, and Attack Power -- and are thus very vital to your survival.
RuntimeData/Language/en/a_valley2.xml:<ln id="EnchantEffect_UpgradeManaPoints">Max Mana</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="EnchantEffect_ManaRegenModifierPercent">Mana Regen</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="EnchantEffect_ManaCostModifierPercent">Mana Cost</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="EnchantEffect_ExtraMana">Mana Points</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="InSlot_Mana">in Mana Slot</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="DispatchMissionType_Name_WorkManaProducer">Produce Mana</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="DispatchMissionType_Description_WorkManaProducer">Works the mana producer in the target region.</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="DispatchMissionInterface_Error_FailedDueToInsufficientStrategicMana">Cannot Afford Mana Cost</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="Resource_Mana">Mana</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="RandomWorldEventType_Name_FreeMana">Mana Found!</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="RandomWorldEventType_Description_FreeMana">[#60ff60]While on a routine patrol, some of our survivors found a hidden supply of mana.[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_StartingMana">Stockpiled Mana: [#ff6060]{0}</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_ManaProducedByTiles">Mana Produced By Purified Land: [#ff6060]{0}</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_ManaProducedByIdleWorkers">Mana Produced By Workers: [#ff6060]{0}[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_ManaConsumed">Mana Consumed: [#ff6060]{0}[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_ManaSpentAttackingBuildings">Mana Spent Attacking Enemy Structures: [#ff6060]{0}[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_NumberOfBuildingsThatCouldNotBeAttackedDueToLackOfMana">[#ff6060]Delayed {0} Attacks Upon Enemy Structures Due To Lack Of Mana[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="TurnEventsDisplay_EndingMana">Remaining Mana Stockpile: [#ffeb45]{0}[#ffffff]</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="DispatchManaCost">(Costs {0} Mana)</ln>
RuntimeData/Language/en/a_valley2.xml:<ln id="WorldTileType_Benefit_ManaProduced">Produces {0} Mana Per Turn</ln>
bug10760.txt (5,197 bytes)   

Issue History

Date Modified Username Field Change
Feb 17, 2013 3:07 pm windgen New Issue
Feb 17, 2013 3:09 pm windgen File Added: bug10760.png
Feb 17, 2013 3:09 pm windgen File Added: bug10760.txt
Feb 18, 2013 6:45 am tigersfan Internal Weight => New
Feb 18, 2013 6:45 am tigersfan Status new => resolved
Feb 18, 2013 6:45 am tigersfan Resolution open => fixed
Feb 18, 2013 6:45 am tigersfan Fixed in Version => 1.000
Feb 18, 2013 6:45 am tigersfan Description Updated