View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010886 | AI War 1 / Classic | Suggestion - Interface Ideas - Game and Menu Controls | Mar 12, 2013 12:38 pm | Jun 3, 2015 12:30 pm | |
Reporter | Aquohn | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.012 | ||||
Summary | 0010886: Champion Design Interface Improvements | ||||
Description | It is a little annoying to use this interface. 1) The larger the starship, the more the boxes. One-by-one clicking is pretty annoying. Perhaps a method to change multiple module slots at one time could be implemented. 2) Switching the modules to the latest mark is not considered a save-able change. To make it permanent, I must change something else, save (which will take me to the "New Design" page, resulting in more annoyance), go back, update the modules (thank heaven there's a button for that), and then save. Needless to say, this is intensely annoying. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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For 1) I think it'd be awesome if you could just shift-click to keep placing modules. For 2), I'm curious as to why the game won't just automatically adjust the module in a design up or down to the highest unlocked level. Is there a reason that someone might NOT use the best available level of that module? |
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@Toranth 2) The only reason I can see someone not wanting to use the highest unlocked mark of a turret is severe brain damage. Seriously, the cost to upgrade a slot is negligible and there are no downsides. |
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It would be nice to be able to key the Champion a number, and let have the champion stay keyed to that number when it respawned... |
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Or maybe a hotkey sequence, e.g. Ctrl-Alt-T |
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Note that loop-build does work on champions. That said, it would be nice if you could have a standard builder interface to choose your mode and modules, and upgrade them without going into the CTRLS menu. Tabs: * Abilities * Switch form * Light Modules * Heavy Modules * Tech: Light Modules * Tech: Heavy Modules |
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Well, I just discovered [ESC] -> Settings -> Advanced -> "Show Module Build Menu for Champion Ships" Now we just need a "Tech" tab, "switch form" buttons, and a "remove module" system. |
Date Modified | Username | Field | Change |
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Mar 12, 2013 12:38 pm | Aquohn | New Issue | |
Jun 2, 2013 8:10 pm | Toranth | Note Added: 0032775 | |
Jun 2, 2013 11:44 pm | Histidine | Relationship added | parent of 0009927 |
Jun 3, 2013 2:53 am | Chthonic One | Note Added: 0032776 | |
Jun 16, 2013 5:12 pm | Ansalagon | Note Added: 0032944 | |
Jun 16, 2013 6:51 pm | Aquohn | Note Added: 0032946 | |
May 25, 2015 12:26 am | Radiant Phoenix | Note Added: 0041111 | |
May 25, 2015 12:27 am | Radiant Phoenix | Relationship added | parent of 0016818 |
Jun 3, 2015 12:30 pm | Radiant Phoenix | Note Added: 0041623 | |
Jun 3, 2015 12:32 pm | Radiant Phoenix | Note Edited: 0041623 |