View Issue Details

IDProjectCategoryLast Update
0010961Shattered HavenSuggestionMar 21, 2013 10:50 am
ReporterPenumbra Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version1.002 Mind The Gap! 
Summary0010961: Don't let the player fall in pits while "walking"
DescriptionIf the player is holding down the "walk" function, it would be nice to stop the player from walking into dangerous tiles.

Pits would be the main one, but maybe water and fire (mines? frozen?) too.

It wouldn't be too overpowered since you would already be moving slowly, and you would need to dodge these things "for real" when running away from the grays.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Mar 21, 2013 10:50 am

administrator   ~0031308

Thanks!

* While your character is walking (as opposed to running), they will no longer be able to fall in pits, deep water, lava, step on mines, magma spots, etc.
** This helps to make it so that you don't need such precision if you're able to go slow and take your time -- but of course when you must run because of an earthquake, or grays chasing you or what have you, this isn't an option!

Issue History

Date Modified Username Field Change
Mar 20, 2013 12:41 am Penumbra New Issue
Mar 20, 2013 12:59 am Penumbra Description Updated
Mar 21, 2013 10:50 am Chris_McElligottPark Internal Weight => New
Mar 21, 2013 10:50 am Chris_McElligottPark Note Added: 0031308
Mar 21, 2013 10:50 am Chris_McElligottPark Status new => resolved
Mar 21, 2013 10:50 am Chris_McElligottPark Fixed in Version => 1.002 Mind The Gap!
Mar 21, 2013 10:50 am Chris_McElligottPark Resolution open => fixed
Mar 21, 2013 10:50 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion