View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010969 | AI War 1 / Classic | Suggestion - New Features | Mar 21, 2013 3:12 pm | Mar 27, 2013 4:14 pm | |
Reporter | Vyndicu | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.013 | ||||
Summary | 0010969: Tweak to Champion Spawning | ||||
Description | I often play on big map where the champion spawn location may not be ideal for travel time. So I would like to see a way to change your champion spawn location sorta like warpgate for champion only. I think the champion player should have a way to build a warpgate from the champion himself. Make it require an intact command station like how spire refuge outpost require a nearby crystal or metal deposit. That way you can't just put one down everywhere. You really have to think about where you want to spawn if something bad happens. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Interesting idea. I think that if the command post goes down where this Hero Gate is, you are defaulted back to your home world as well. This would mean you'd want to choose a location where it's relatively safe. |
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Edit: grammar mistake |
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I was thinking about this a bit, but the biggest thing the spawn location affects is how long it takes to return to a Nebula Wormhole if you die. I think that was the point there. Perhaps to counter this, you could put a timer on respawning for the Hero Gate, just like with the other warp gates. 1 minute if it is used your hero is paralyzed and cannot do anything. |
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I disagree with the nebula wormhole being the primary reason why to move spawn point. What if supposed in a hypothetical 120 snake solar system map (Worst scenario possible at least in term of wormhole hops). If you need a back up deep strike solo ship. Having to halt your entire offensive blob fleet, Parasite Eye or some other anti-blob blocking your way, just because you can't move your champion spawn point is just inane. Image doing 60 hops with each hop being about 30 seconds to traversal. It just build up to a long travel time. Nearly everything else has a warp gate except for champion/spire city hub. Well with spire city hubs you can MOVE the spawn point around (by way of shipyards) with the city themselves. You can't with champion period in the current game. I find this is very true very often when you can't sparse enough resource or knowledge to form a decent starship fleet to deep strike something. If it just happens to benefit nebula wormhole return time so be it. |
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Calm yourself Vyndicu. I only said to add in the 1 minute timer on champion spawns at the special warp gate for them. There is a similar timer on every other warp gate in case you didn't realize. For longer distances 1 minute is actually a shorter time than the normal flight time for the ships. This just prevents you from simply placing one 2 jumps over and having an immediate response vessel that can die repeatedly ad infinitum. You'd either have flight time or 1 minute between incarnations. Anyways I'm still in support of your idea. It makes no sense that some ships have no warp gate available. |
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I am not oppose to timer on respawning for champion. I am oppose to only that death in nebula wormholes is the solo cause I want a champion warp gate. I do realize that having no distance travel time may impact balance to a degree. Just remember that AI have infinitely (technically) spawning champions themselves as well when you enable at least one champion. Perhaps allowing AI to spawn some guard posts over time? Another idea for another time. |
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Actually AI champions don't respawn immediately when killed. If you kill the roaming you might have up to 15 minutes without them. From what I understand according to the patch notes where they were added, the game checks every 15 or so minutes for roaming champions. If the AI is below it's cap of champions it spawns some more. Pretty much, if you taunt them out at the right time, you can kill them, and then have a little free time before they can bother you again. Anyways, I didn't say that was your only reason for it. I just saw a potential exploit of your idea, and felt that some further limits were in order. If you took my idea wrong, I'm sorry, that's not how I meant it. |
Date Modified | Username | Field | Change |
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Mar 21, 2013 3:12 pm | Vyndicu | New Issue | |
Mar 23, 2013 2:15 pm | Chthonic One | Note Added: 0031346 | |
Mar 24, 2013 3:09 pm | Vyndicu | Note Added: 0031354 | |
Mar 24, 2013 3:09 pm | Vyndicu | Description Updated | |
Mar 25, 2013 2:44 pm | Chthonic One | Note Added: 0031373 | |
Mar 25, 2013 6:26 pm | Vyndicu | Note Added: 0031377 | |
Mar 26, 2013 9:43 am | Chthonic One | Note Added: 0031380 | |
Mar 26, 2013 7:54 pm | Vyndicu | Note Added: 0031403 | |
Mar 27, 2013 4:14 pm | Chthonic One | Note Added: 0031420 |