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IDProjectCategoryLast Update
0010969AI War 1 / ClassicSuggestion - New FeaturesMar 27, 2013 4:14 pm
ReporterVyndicu Assigned To 
Status newResolutionopen 
Product Version6.013 
Summary0010969: Tweak to Champion Spawning
DescriptionI often play on big map where the champion spawn location may not be ideal for travel time.

So I would like to see a way to change your champion spawn location sorta like warpgate for champion only. I think the champion player should have a way to build a warpgate from the champion himself.

Make it require an intact command station like how spire refuge outpost require a nearby crystal or metal deposit. That way you can't just put one down everywhere. You really have to think about where you want to spawn if something bad happens.
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Chthonic One

Mar 23, 2013 2:15 pm

reporter   ~0031346

Interesting idea. I think that if the command post goes down where this Hero Gate is, you are defaulted back to your home world as well. This would mean you'd want to choose a location where it's relatively safe.

Vyndicu

Mar 24, 2013 3:09 pm

reporter   ~0031354

Edit: grammar mistake

Chthonic One

Mar 25, 2013 2:44 pm

reporter   ~0031373

I was thinking about this a bit, but the biggest thing the spawn location affects is how long it takes to return to a Nebula Wormhole if you die. I think that was the point there.

Perhaps to counter this, you could put a timer on respawning for the Hero Gate, just like with the other warp gates. 1 minute if it is used your hero is paralyzed and cannot do anything.

Vyndicu

Mar 25, 2013 6:26 pm

reporter   ~0031377

I disagree with the nebula wormhole being the primary reason why to move spawn point.

What if supposed in a hypothetical 120 snake solar system map (Worst scenario possible at least in term of wormhole hops). If you need a back up deep strike solo ship. Having to halt your entire offensive blob fleet, Parasite Eye or some other anti-blob blocking your way, just because you can't move your champion spawn point is just inane. Image doing 60 hops with each hop being about 30 seconds to traversal. It just build up to a long travel time.

Nearly everything else has a warp gate except for champion/spire city hub. Well with spire city hubs you can MOVE the spawn point around (by way of shipyards) with the city themselves. You can't with champion period in the current game.

I find this is very true very often when you can't sparse enough resource or knowledge to form a decent starship fleet to deep strike something. If it just happens to benefit nebula wormhole return time so be it.

Chthonic One

Mar 26, 2013 9:43 am

reporter   ~0031380

Calm yourself Vyndicu. I only said to add in the 1 minute timer on champion spawns at the special warp gate for them. There is a similar timer on every other warp gate in case you didn't realize.

For longer distances 1 minute is actually a shorter time than the normal flight time for the ships. This just prevents you from simply placing one 2 jumps over and having an immediate response vessel that can die repeatedly ad infinitum. You'd either have flight time or 1 minute between incarnations.

Anyways I'm still in support of your idea. It makes no sense that some ships have no warp gate available.

Vyndicu

Mar 26, 2013 7:54 pm

reporter   ~0031403

I am not oppose to timer on respawning for champion.

I am oppose to only that death in nebula wormholes is the solo cause I want a champion warp gate. I do realize that having no distance travel time may impact balance to a degree. Just remember that AI have infinitely (technically) spawning champions themselves as well when you enable at least one champion.

Perhaps allowing AI to spawn some guard posts over time? Another idea for another time.

Chthonic One

Mar 27, 2013 4:14 pm

reporter   ~0031420

Actually AI champions don't respawn immediately when killed. If you kill the roaming you might have up to 15 minutes without them.

From what I understand according to the patch notes where they were added, the game checks every 15 or so minutes for roaming champions. If the AI is below it's cap of champions it spawns some more.

Pretty much, if you taunt them out at the right time, you can kill them, and then have a little free time before they can bother you again.

Anyways, I didn't say that was your only reason for it. I just saw a potential exploit of your idea, and felt that some further limits were in order. If you took my idea wrong, I'm sorry, that's not how I meant it.

Issue History

Date Modified Username Field Change
Mar 21, 2013 3:12 pm Vyndicu New Issue
Mar 23, 2013 2:15 pm Chthonic One Note Added: 0031346
Mar 24, 2013 3:09 pm Vyndicu Note Added: 0031354
Mar 24, 2013 3:09 pm Vyndicu Description Updated
Mar 25, 2013 2:44 pm Chthonic One Note Added: 0031373
Mar 25, 2013 6:26 pm Vyndicu Note Added: 0031377
Mar 26, 2013 9:43 am Chthonic One Note Added: 0031380
Mar 26, 2013 7:54 pm Vyndicu Note Added: 0031403
Mar 27, 2013 4:14 pm Chthonic One Note Added: 0031420